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{{Towns}}
{{Towns}}
 
'''Rampart''' is a good [[alignment]] [[town]] with the [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. Rampart represents [[AvLee]].
The '''Rampart town''' is a good [[alignment]] [[town type]] with [[Ranger]] and [[Druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. With  two  slow  creature types,  [[Dwarf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.  Rampart represents [[AvLee]].


Rampart's [[native terrain]] is [[grass]].
Rampart's [[native terrain]] is [[grass]].


== Structures ==
'''Rampart Creature Dwellings'''
{{StandardBuildings|First Aid Tent|5|[[Crystal]]}}
* [[Rampart creature dwellings|Centaur Stables]]
* [[Rampart creature dwellings|Dwarf Cottage]]
* [[Rampart creature dwellings|Homestead]]
* [[Rampart creature dwellings|Enchanted Spring]]
* [[Rampart creature dwellings|Dendroid Arches]]
* [[Rampart creature dwellings|Unicorn Glade]]
* [[Rampart creature dwellings|Dragon Cliffs]]


'''Rampart Specific Buildings'''
'''Rampart Specific Buildings'''
*[[Dendroid Saplings]] ([[Dendroid]] [[horde building]], +2/week)
*[[Dendroid Saplings]] - ([[Dendroid]] [[horde building]], +2/week)
*[[Dwarven Treasury]] (increases the amount of gold you have at the beginning of each week by 10%)
*[[Treasury]] - (increases the amount of gold you have at the beginning of each week by 10%)
*[[Fountain of Fortune]] (+2 [[luck]] to garrisoned heroes)
*[[Fountain of Fortune]] - (+2 [[luck]] to garrisoned heroes)
*[[Miners' Guild]] ([[Dwarf]] [[horde building]], +4/week)
*[[Miners' Guild]] - ([[Dwarf]] [[horde building]], +4/week)
*[[Mystic Pond]] (produces 1–4 of a random resource except gold on the first day of every week)
*[[Mystic Pond]] - (produces 1–4 of a random resource except gold on the first day of every week)
*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
*[[Spirit Guardian]] - ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)


'''[[Rampart creature dwellings]]:'''
<br>
* Centaur Stables
{{Common buildings|Rampart|First aid tent|+1 {{C}}}}
* Dwarf Cottage
* Homestead
* Enchanted Spring
* Dendroid Arches
* Unicorn Glade
* Dragon Cliffs


[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]
[[Image:Rampart-in.png|right|border|500px]]


{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
{| float="left" class="wikitable sortable" style="white-space:nowrap; text-align: center;"
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
Line 51: Line 50:


<br>
<br>
== Heroes ==
 
{{Rampart heroes}}
{{Hero table}}
{{Hero table}}
{{Rampart hero table}}
{{Rampart hero table}}
|}
|}


<br>


== Creatures ==
{{Rampart creatures}}
{{Creature table}}
{{Creature table}}
{{Rampart creature table}}
{{Rampart creature table}}
|}
|}


 
== See also ==
== Strategy ==
* [[List of creatures]]
* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution.
* [[List of creatures (HotA)]]
* [[Gold Dragon]]s' [[spell immunity]] is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called [[Dragogeddon]].
* [[List of heroes]]
* [[Dendroid]]s and [[Battle Dwarf|Battle Dwarves]] are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple [[Haste]] (three to five hexes additional movement per turn) spell.
* [[List of heroes (HotA)]]
* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
* The [[Centaur]]s and [[Centaur Captain]]s are among the best level level 1 creatures.
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings.
* At sieges when the wall is breaced, it is possible to use [[Dendroid]]s to bind enemies in the moats.
 
=== Pros ===
* Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumultive.
* [[Grand Elf|Grand Eleves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game.
* Several units with high speed rating can form a very potent force in the late game.
* Rampart produces the most hit points per week of all towns.
* Many creatures with magic resistance or spell immunity capabilities.
 
 
=== Cons ===
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]])
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
*[[Dendroid Guard]]s/[[Dendroid Soldier]]s slow armies down.


[[Category: Rampart]]
[[Category: Rampart]]
__notoc__

Revision as of 21:29, 11 July 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Rampart is a good alignment town with the ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. Rampart represents AvLee.

Rampart's native terrain is grass.

Rampart Creature Dwellings

Rampart Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal


Name Class Expansion Source Specialty Skill 1 Skill 2 Spell
MephalaMephalaMephalaMephala Mephala   Ranger Ranger   1 - Restoration of Erathia  Armorer Basic Leadership  Basic Leadership   Basic Armorer  Basic Armorer  
UfretinUfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia  Dwarves Basic Resistance  Basic Resistance  Shadow of Death  Basic Luck  Basic Luck  
UfretinUfretinUfretin Ufretin    Ranger Ranger   1 - Restoration of Erathia  Dwarves Basic Interference  Basic Interference  Horn of the Abyss  Basic Luck  Basic Luck  
JenovaJenovaJenovaJenova Jenova    Ranger Ranger   1 - Restoration of Erathia  Gold Advanced Archery  Advanced Archery    
RylandRylandRylandRyland Ryland    Ranger Ranger   1 - Restoration of Erathia  Dendroids Basic Leadership  Basic Leadership   Basic Diplomacy  Basic Diplomacy  
ThorgrimThorgrimThorgrim Thorgrim Horn of the Abyss (Campaign/Custom)   Ranger Ranger   1 - Restoration of Erathia  Resistance Advanced Resistance  Advanced Resistance   
GiselleGiselleGiselleGiselle Giselle    Ranger Ranger   4 - Horn of the Abyss  Interference Advanced Interference  Advanced Interference   
IvorIvorIvorIvor Ivor    Ranger Ranger   1 - Restoration of Erathia  Elves Basic Archery  Basic Archery   Basic Offense  Basic Offense  
ClancyClancyClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia  Unicorns Basic Resistance  Basic Resistance  Shadow of Death  Basic Pathfinding  Basic Pathfinding  
ClancyClancyClancyClancy Clancy    Ranger Ranger   1 - Restoration of Erathia  Unicorns Basic Interference  Basic Interference  Horn of the Abyss  Basic Pathfinding  Basic Pathfinding  
KyrreKyrreKyrre Kyrre    Ranger Ranger   1 - Restoration of Erathia  Logistics Basic Archery  Basic Archery   Basic Logistics  Basic Logistics  
CoroniusCoroniusCoronius Coronius   Druid Druid   1 - Restoration of Erathia  Slayer Basic Wisdom  Basic Wisdom   Basic Scholar  Basic Scholar    Slayer 
UlandUlandUlandUland Uland    Druid Druid   1 - Restoration of Erathia  Cure Advanced Wisdom  Advanced Wisdom  Shadow of Death  Basic Ballistics  Basic Ballistics    Cure 
UlandUlandUlandUland Uland    Druid Druid   1 - Restoration of Erathia  Cure Basic Wisdom  Basic Wisdom  Horn of the Abyss  Basic Ballistics  Basic Ballistics    Cure 
EllesharEllesharEllesharElleshar Elleshar    Druid Druid   1 - Restoration of Erathia  Intelligence Basic Wisdom  Basic Wisdom   Basic Intelligence  Basic Intelligence   Curse 
GemGemGem Gem    Druid Druid   1 - Restoration of Erathia  First Aid Basic Wisdom  Basic Wisdom   Basic First Aid  Basic First Aid    Summon Boat / Bless Horn of the Abyss Shadow of Death
MalcomMalcomMalcomMalcom Malcom    Druid Druid   1 - Restoration of Erathia  Eagle Eye Basic Wisdom  Basic Wisdom   Basic Eagle Eye  Basic Eagle Eye    Magic Arrow 
MelodiaMelodiaMelodiaMelodia Melodia    Druid Druid   1 - Restoration of Erathia  Fortune Basic Wisdom  Basic Wisdom   Basic Luck  Basic Luck    Fortune 
AlagarAlagarAlagarAlagar Alagar    Druid Druid   1 - Restoration of Erathia  Ice Bolt Basic Wisdom  Basic Wisdom   Basic Sorcery  Basic Sorcery    Ice Bolt 
AerisAerisAerisAeris Aeris    Druid Druid   1 - Restoration of Erathia  Pegasi Basic Wisdom  Basic Wisdom   Basic Scouting  Basic Scouting    Protection from Air 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














CentaurCentaur CentaurCentaurCentaur Centaur  1 5 3 2 3 8 6 14 100 70 Gold    
Centaur CaptainCentaur Captain Centaur CaptainCentaur CaptainCentaur Captain Centaur Captain  1+ 6 3 2 3 10 8 14 138 90 Gold    
DwarfDwarf DwarfDwarfDwarf Dwarf  2 6 7 2 4 20 3 8 138 120 Gold   Resistance (+20%) 
Battle DwarfBattle Dwarf Battle DwarfBattle DwarfBattle Dwarf Battle Dwarf  2+ 7 7 2 4 20 5 8 209 150 Gold   Resistance (+40%) 
Wood ElfWood Elf Wood ElfWood ElfWood Elf Wood Elf  3 9 5 3 5 15 6 7 234 200 Gold   Ranged (24 shots) 
Grand ElfGrand Elf Grand ElfGrand ElfGrand Elf Grand Elf  3+ 9 5 3 5 15 7 7 331 225 Gold   Ranged (24 shots), Double attack 
PegasusPegasus PegasusPegasusPegasus Pegasus  4 9 8 5 9 30 8 5 518 250 Gold   Flying, Magic damper 
Silver PegasusSilver Pegasus Silver PegasusSilver PegasusSilver Pegasus Silver Pegasus  4+ 9 10 5 9 30 12 5 532 275 Gold   Flying, Magic damper 
Dendroid GuardDendroid Guard Dendroid GuardDendroid GuardDendroid Guard Dendroid Guard  5 9 12 10 14 55 3 3 517 350 Gold   Binding 
Dendroid SoldierDendroid Soldier Dendroid SoldierDendroid SoldierDendroid Soldier Dendroid Soldier  5+ 9 12 10 14 65 4 3 803 425 Gold   Binding 
UnicornUnicorn UnicornUnicornUnicorn Unicorn  6 15 14 18 22 90 7 2 1806 850 Gold   Blinding attack, Aura of Resistance (+20%) 
War UnicornWar Unicorn War UnicornWar UnicornWar Unicorn War Unicorn  6+ 15 14 18 22 110 9 2 2030 950 Gold   Blinding attack, Aura of Resistance (+20%) 
Green DragonGreen Dragon Green DragonGreen DragonGreen Dragon Green Dragon  7 18 18 40 50 180 10 1 4872 2400 Gold 1 Crystal   Dragon, Flying, Breath attack, 1-3 lvl spells immunity 
Gold DragonGold Dragon Gold DragonGold DragonGold Dragon Gold Dragon  7+ 27 27 40 50 250 16 1 8613 4000 Gold 2 Crystal   Dragon, Flying, Breath attack, 1-4 lvl spells immunity 

See also