War Machine and Trivia: Difference between pages

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{|  border=0 style="float:right"
'''Did you know''' is a collection of small bits of information about {{homm3}}.  
|-
| {{War machine
| Image    = [[Image: Ammo cart.png]]
| Name      = Ammo cart
| No_attack =
| Defense  = 5
| No_damage =
| Health    = 100
| Cost      = 1000 {{G}}
| No_shots  =
}}
|-
| {{War machine
| Image    = [[Image: Ballista.png]]
| Align    = left
| Name      = Ballista
| Attack    = 10
| Defense  = 10
| Damage    = 2–3
| Health    = 250
| Cost      = 2500 {{G}}
| Shots    = 24
}}
|-
| {{War machine
| Image      = [[Image:First aid tent.png]]
| Name      = First aid tent
| No_attack  =
| No_defense =
| No_damage  =
| Health    = 75
| Cost      = 750 {{G}}
| No_shots  =
}}
|-
| {{War machine
| Name      = Catapult
| float      = left
| Image      = [[Image: Catapult.png]]
| Align      = left
| Attack    = 10
| Defense    = 10
| No_damage  =
| Health    = 1000
| Cost      = N/A
| Shots      = 24
}}
|}


'''War machine''' is common term used for when referring either to The Ammo Cart, Ballista, First Aid Tent or Catapult. Basically they are all special combat units which are available in most of the battles. The only exceptions are [[creature bank]]s and [[shipwreck]]s, where none of the war machines are used. Furthermore, Catapults are only used in siege combats. All war machines have a special [[Artifacts#Artifact_slots|slot]] reserved just for that particular war machine.
== Verified statements ==
* Adventure map objects can be reactivated by pressing the space bar. This action doesn't cost any movement points and allows, for example, unlimited cycling through two-way monoliths. (Does not work in {{roe}}).
* All living [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]. [[Bone Dragon]]s will turn to simple [[Skeleton]]s.
* All effects of creature abilities (e.g. [[dendroids]]' [[bind]]ing) can be [[dispel]]led except [[Wyvern Monarch]]s' [[poison]], which can be [[cure]]d though.
* All [[spell]]s cannot be disabled from the map. There must be at least one spell from each level.
* Almost all non-upgraded [[wandering creature]]s look to the right side, while upgraded creatures look to the left side. (Exceptions are [[Water Elemental|Water]] and [[Earth Elemental]]s.
* [[Anti-Magic]] can only be removed with expert level [[Dispel]] or with [[Dragon Fly]]'s dispel ability (the ability was introduced in {{roe}} 1.4).
* Any creatures with [[double attack]] can get [[luck]]y twice in a row.
* [[Arrow tower]]s cause more damage to heroes with [[Armorer]], although it should be the other way round. This also applies to [[Air Shield]].
* Artifacts affect also [[Clone]]d creatures.
* [[Badge of Courage]] prevents all [[mind spells]]. The spellbook and wand symbol do appear, but spells like [[Berserk]] will have no effect.
* Battles in the subterranean level are always considered to take place on [[subterranean]] [[terrain]]. However, [[movement]] works normally.
* [[Berserk]] can be cast on [[Undead]] creatures if [[Orb of Vulnerability]] is present. However, they are still immune to [[Blind]].
* [[Cavalier]]s are upgraded to [[Champion]]s for free at [[Stables]] located on the [[Adventure Map]].
* [[Clone]]d creatures also copy the ability to cast spells. For example, [[Ogre Mage]] can cast [[Bloodlust]] or [[Archangel]] can cast [[Resurrection]].
* [[Dispel]] nor [[Cure]] cannot remove the effect of [[Disrupting Ray]].
* Even though [[Black Dragon]]s are immune to all creature abilities (e.g. [[stone gaze]]), they can still be [[bind]]ed by [[dendroid]]s.
* Even though [[Black Dragon]]s are immune to all spells, they still receive damage from [[Efreet Sultan]]s' Fire Shield.
* Having at least one [[Rogue]] in hero's army has the same effect basic [[Visions]] has.
* [[Land Mine]]s do no affect creatures with magic immunity (e.g. [[Magic Elemental]]s) (''Heroes v1.4 or Complete only'')
* Having two (or more) same legion artifacts on one hero only gives the growth bonus once. However, two heroes with the same legion artifact on garrison and visiting slots of the town, give bonuses for both.
* [[Master Genie]]s can and will cast Cure on friendlies.
* [[Morale]] bonus for visiting [[Temple]] on day 7 is +2. Also, [[Idol of Fortune]] gives +1 to both Morale and [[Luck]].
* Odds of [[wandering creature]]s joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).
* The only spell that can affect [[Black Dragon]]s is expert [[Dispel]].
* [[Pikeman and Halberdier|Pikemen and Halberdiers]] are immune to [[Cavalier and Champion|Cavaliers and Champions]] [[jousting]] bonus (+5% damage per hex they cross).
* [[Stone and Obsidian Gargoyle]]s cannot be [[Resurrection|resurrected]] because they are [[non-living]] creatures. However, they can get [[Morale]], unlike [[Golem]]s or [[Elemental]]s.
* [[Orb of Vulnerability]] breaks creatures' natural immunities to magic, but not artifact-granted immunities.
* [[Tower]] [[moat]]'s [[Land Mine]]s are treated similarly as the spell, and therefore they can be [[Dispel]]led, creatures with magic immunities are unaffected by them, and [[Orb of Tempestuous Fire]] increase their damage.
* [[Tree of Knowledge]] gives experience equal to the difference between a hero's next level and current level.
* [[Windmill]] never produces [[wood]] {{W}}.
* With [[Necromancy]] skill, you get more [[Skeleton]]s than [[Skeleton Warrior]]s (because of the health difference).
* It's possible for a hero to have no troops if you deposit them at a [[Seer's Hut]] or [[Quest Guard]]. Upon entering a battle, you will instantly lose as soon as the pre-battle music ends.
* Spells cast by the [[Armor of the Damned]] combined with [[Orb of Vulnerability]] will work in an [[Anti-Magic Garrison]].
* Luck stacks with the [[Dread Knight]]'s Death Blow.
* You can delete artifacts by trading with an allied hero in multiplayer and having the artifact selected with your mouse (as you're dragging it) as the other player exits the trade window.
* [[Resurrection]] spell can appear in the [[Mage Guild]] of [[Necropolis]] despite the fact that it cannot be used on any of the creatures it creates, hence the use of [[Animate Dead]].


Typically, war machines except the Catapult are bought from [[Blacksmith]]s, which sell different war machine depending on the [[town]]. Additionally, war machines can be bought from an Adventure Map location called the [[War Machine Factory]], which sell all war machines (except Catapults). [[Stronghold]] has the special building [[Ballista Yard]], where a visiting hero can buy a Ballista. All heroes have the Catapult with them, and if one is destroyed in the combat, a new one is automatically added to hero's catapult slot.
== Unverified claims ==
* [[Archangel]]s resurrect fewer creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
* [[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
* The [[Disguise]] spell is completely useless against Hard/Expert/Impossible AI?
* [[Orb of Vulnerability]] does not negate [[Spell Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?


All war machines are immobile and unaffected by [[luck]] and [[morale]] with the exception of the Ballista, which can have a lucky strike. Additionally, war machines do not affect the hero's [[movement]].
== False claims ==
* A [[horde building]] protects those particular creatures in that town from [[plague]], which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 18:27, 30 July 2018 (CEST)
* Battles in [[mine]]s are always considered to take place in [[Subterranean]] terrain. (Version 4.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 28 March 2014 (CET))
* Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. [[Kalt]]) bonuses. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 06:37, 4 August 2014 (CEST)
* In the first versions of the game, [[Witch]]es had a chance to learn [[Necromancy]]. (Version 1.0. Tested by [[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:55, 28 March 2014 (CET))


=== Ammo Cart ===
[[Category: Miscellaneous]]
Ammo cart provides unlimited [[Shots|ammuntion]] for creatures with [[ranged attack]]s.
 
Sold by the blacksmith of Inferno, Stronghold, and Tower.
 
=== Ballista ===
A ballista is a missile weapon that, like ranged units, shoots projectiles toward enemy troops, but is unable to [[retaliation|retaliate]] against attacks. It has a basic damage range (of 2–3) like creatures, but the damage calculation is different. The formula for the calculation of damage is (2–3)*(hero's attack + 1). The [[Artillery]] and [[Archery]] secondary skills increase this damage. The ballista acts at the end of every combat round, followed only by the [[first aid tent]], and can be controlled when a hero has learned any level of Artillery. Contrary to what its in-game statistics indicate, a ballista has unlimited shots.
 
Ballistae can be bought from [[Blacksmith]]s in [[Castle]], [[Dungeon]] and [[Conflux]] towns, and from [[Ballista Yard]]s in [[Stronghold]] towns. They can also be purchased from [[war machine factory|war machine factories]] on the adventure map. Heroes who [[Hero specialty|specialize]] in ballistae do typically bring one with them when hired.
 
'''Heroes with ballista specialty:'''
* {{H|Christian|Knight}}
* {{H|Torosar|Alchemist}}
* {{H|Pyre|Demoniac}}
* {{H|Arlach|Overlord}}
* {{H|Gurnisson|Barbarian}}
* {{H|Gerwulf|Beastmaster}}
 
=== First Aid Tent ===
'''First Aid Tent''' heals 1-25 [[health|hit points]] of the top creature in target allied stack. The amount of health restored is affected by [[First aid|First Aid secondary skill]], which also gives the player control over the tent rather than being chosen by computer. First Aid Tents act last at the combat round. Tents can be bought from [[blacksmith]]s of [[Rampart]], [[Fortress]] and [[Necropolis town]]s, or from a [[War Machine Factory]] adventure map location. Typically, heroes with [[hero specialty|First Aid specialty]] start with a First Aid Tent.
 
'''Heroes with first aid specialty:'''
* {{H|Rion|Cleric}}
* {{H|Gem|Druid}}
* {{H|Verdish|Witch}}
 
=== Catapult ===
The Catapult only appears on the battlefield when [[siege attack]]ing enemy towns with [[wall]]s, which requires the town to have a [[fort]], [[citadel]], or [[Castle (structure)|castle]]. Its main use is to attack and destroy the walls in order to enable ground troops to attack the defenders. The Catapult can also attack and destroy the [[arrow tower]]s of citadels and castles. The [[ballistics]] secondary skill enhances the performance of the Catapult. Basic ballistics gives the player control over the Catapult making it possible to aim at particular parts of the siege structures. During a siege, the Catapult shoots after the arrow towers, but before any other troop.
 
=={{hota}}==
{|  border=0 style="float:right"
|-
| {{War machine
| Name      = Cannon
| float      = left
| Image      = [[Image: Cannon.png]]
| Align      = left
| Attack    = 20
| Defense    = 10
| Damage    = 4-7
| Health    = 250
| Cost      = 4000 {{G}}
| Shots      = 8
}}
|}
===Cannon===
Cove War Machine. Bought in the blacksmith of [[Cove]] or in a [[Cannon Yard]]. Cost: 4000 gold.
* Is put in the Ballista slot of a hero. It cannot be put in a backpack.
* Assault battle machine. Only attacks by shooting. Is not blocked by standing next to an enemy unit. Can attack enemy troops and fortifications. One does not need to destroy the cannon to win the battle. No experience is given for its destruction.
* Is put in place of Ballista during battle. Does not participate in the battle on the side of the defender during the siege, as well as the battles in vaults and banks. Moves at the same time as Ballista (before the First Aid Tent). Controlled by the AI.
 
'''Effect of Artillery skill'''
* <span style="color: #0000C0">None.</span> All features work as described above.
* <span style="color: #0000C0">Basic.</span> Gives you control of the cannon. Aimed shot with increased damage on the fortifications.
* <span style="color: #0000C0">Advanced.</span> Gives you control of the cannon. Double damage on unit, aimed shot with increased damage on the fortifications.
* <span style="color: #0000C0">Expert.</span> Gives you control of the cannon. Triple damage on unit, aimed shot with increased damage on the fortifications.
 
'''Heroes with cannon specialty:'''
* {{H|Jeremy|Captain}}
 
[[Category: Combat]]
[[Category: Heroes]]
__NOTOC__

Revision as of 21:02, 19 November 2019

Did you know is a collection of small bits of information about Heroes of Might and Magic III.

Verified statements

Unverified claims

  • Archangels resurrect fewer creatures with health artifacts on, but Pit Lords raise more creatures with additional health points with health artifacts?
  • You can mark a path max. 602 tiles long on ground and 594 tiles long on water?
  • Gold Dragons are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon's Aging, War Unicorn's Blinding and Medusa Queen's Stone Gaze?
  • The Disguise spell is completely useless against Hard/Expert/Impossible AI?
  • Orb of Vulnerability does not negate Spell Damage Resistance, whereas it negates the Magic Resistance artifacts and secondary skill?

False claims

  • A horde building protects those particular creatures in that town from plague, which means that the dwelling with a horde building will produce creatures normally. - tested in RoE, SoD (HD+) and HotA --ShushMaster (talk) 18:27, 30 July 2018 (CEST)
  • Battles in mines are always considered to take place in Subterranean terrain. (Version 4.0. Tested by Kapteeni Ruoska 07:30, 28 March 2014 (CET))
  • Elementals that are summoned in combat are not affected by Planeswalkers' (e.g. Kalt) bonuses. Tested by Kapteeni Ruoska 06:37, 4 August 2014 (CEST)
  • In the first versions of the game, Witches had a chance to learn Necromancy. (Version 1.0. Tested by Kapteeni Ruoska 07:55, 28 March 2014 (CET))