Hero specialty and Efreeti and Efreet Sultan: Difference between pages

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m sultans ai value change in hota
 
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'''Hero specialty''' is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[Hero_specialty#Production_specialties|production]]. Production specialties do not have an effect in combat, but instead generate certain [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, [[secondary skill]] [[Offense]] is a specialty of [[Crag Hack]] and [[Gundula]], and the spell [[Resurrection]] is a specialty of [[Alamar]] and [[Jeddite]].
{{Inferno creatures}}{{Creature
| AI_Value  = 1670
| Name      = Efreeti
| Attack    = 16
| Defense  = 12
| Speed    = 9
| Growth    = 2
| Damage    = 16–24
| Health    = 90
| Movement  = [[Flying]]
| Cost      = 900
| Special  = • Immune to [[School of Fire Magic|fire]]<br>• [[Hate]]s [[Genie and Master Genie|genies]]
| U_AI_Value= 1848
| U_name    = Efreet Sultan
| U_defense = '''14'''
| U_speed  = '''13'''
| U_cost    = 1100
| U_special = • Immune to [[School of Fire Magic|fire]]<br>• [[Hate]]s [[Genie and Master Genie|genies]]<br>• [[Fire Shield]]
| No_shots  =
| No_ushots =
}}


Additonally, {{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that cannot be categorized into any of the four above mentioned. Adrienne's specialty is secondary skill [[Fire Magic]], which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. Dracon has [[Enchanter]]s and Gelu has [[Sharpshooter]]s as a specialty. The exception for these two is that Dracon can upgrade [[Mage and arch mage|Magi and Arch Magi]] as well as [[Monk and zealot|Monks and Zealots]] into Enchanters, and Gelu can upgrade [[Archer and Marksman|Archers and Marksmen]] as well as [[Wood and Grand Elf|Wood Elves and Grand Elves]] into Sharpshooters. Sir Mullich's has speed as a specialty, which increases combat [[speed]] for all creatures under his command by +2.
{{Cram|Fire Lake|Efreet|Efreet Sultan|no_dwelling=}}
'''Efreet and Efreet Sultans''' are level 6 creatures of [[Inferno]]. They are recruited from the [[Fire Lake]]. Note, that Efreeti is singular while plural phrasing is Efreet in game.


== Secondary skill specialties ==
Efreet and Efreet Sultans are recruited into Inferno forces from the realm of fire magic, and are, consequently, [[Immunity|immune]] to [[School of Fire Magic|fire school]] [[spell]]s. They are natural enemies of [[Genie and Master Genie|Genies and Master Genies]] and do [[Hate|150% damage against]] them.
Basically all secondary skill specialties (e.g. [[Kyrre]] with [[logistics]], [[Crag Hack]] with [[offense]] or [[Neela]] with [[armorer]]) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:
<!--
<code><big> A &times; (0.05 &times; B + 1)</big></code>
!-->
{| style="background: transparent; font-size: 125%;"
|<pre>FORMULA:  A x (0,05 x B + 1) = BONUS


  where  A = Secondary skill's effect percentage
Although Efreeti are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog]]s' fireball attack or [[Dragon]]s' breath attacks are not considered to be magical and therefore they do harm efreet.
          B = Level of the hero


EXAMPLE:  A = 30%
== Special ability ==
          B = 20
As beings from the realm of fire magic, both Efreeti and Efreet Sultans are immune to all [[School of Fire Magic|fire school]] spells. They also both [[hate]] [[Genie and Master Genie|Genies]] as well as [[Genie and Master Genie|Master Genies]]. In addition, Efreet Sultans have natural fire shield, which reflects 20% (cp. basic level [[Fire Shield]]) of the damage taken back to the attacker in [[melee]] combat. [[Orb of Tempestuous Fire]] is increasing the effect of the ability by 50% (30% of damage reflected in total).
         
          30% x (0,05 x 20 + 1) =
          30% x (1 + 1)        = 60%</pre>
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[offense]]) would actually gain +60% in total.


== Spell specialties ==
The Fire Shield does not reduce the damage taken by Efreet Sultans. The amount of damage reflected back to the attacker is defined the moment an attacker inflicts it. Even if the attack kills the Efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does.
=== Bless ===
Bless is the specialty of [[Adela]]. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela's bless specialty increases the damage of a unit using the following equation:
* base damage * 0.03 * hero level / unit level
This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.


Ice Bolt follows the same algorithm.
Also, creatures with the ability to evade enemy [[retaliation]]s (e.g. [[Vampire Lord]]s) suffer from the fire shield. The only way for creatures to attack Efreet Sultans without being affected by the shield is to use [[ranged attack]].


=== Other spells ===
[[Clone]] of Sultan Efreet does not have the ability.
Spell specialties work differently for the spells [[Haste]], [[Prayer]], [[Slayer]], [[Precision]], [[Stone Skin]], [[Bloodlust]] and [[Weakness]].  For those spells, the specialty adds a flat amount to the effect of the spell, based on the level of creature it's being cast on (higher bonus for lower level creatures).


Specialty in the [[Fortune]] spell makes it always give +3 luck, regardless of Air Magic expertise.
Creatures immune to Fire shield ability:
*{{cn|Efreet|noname=}}{{cn|Efreet Sultan|name=Efreet and Efreet Sultan}}
*{{cn|Fire Elemental|noname=}}{{cn|Energy Elemental|name=Fire and Energy Elementals}}
*{{cn|Firebird|noname=}}{{cn|Phoenix|name=Firebird and Phoenix}}


[[Ciele]]'s [[Magic Arrow]] specialty increases the damage of the spell by 50%, and [[Luna]]'s [[Fire Wall]] specialty doubles the damage of the spell.
===== Heroes with a specialty =====


== Creature specialties ==
*{{H|Rashka|Demoniac}} has Efreeti as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any efreet or efreet sultans for each level attained after 6th level, and gives them a [[speed]] bonus of 1.
Every creature from level 1 to 6 in every town, except gremlins, centaurs, pikemen, pixies, air elementals and medusas, has a hero who specializes in them. A creature specialty applies to both the upgraded and non-upgraded version of a creature. No heroes specialize in any of the [[neutral creature]]s, except [[Gelu]] and [[Dracon]], who specialize in [[Sharpshooter]]s and [[Enchanter]]s, respectively, although their specialties do not work in the same way as other creature specialties.


A hero's creature specialty affects a creature in three distinct ways.
== {{hota}} ==
Efreet Sultan's [[AI Value]] was increased to 2343.


First, regardless of their level, heroes bestow +1 speed on the creatures they specialize in for as long as these creatures are part of the hero's army. The speed bonus is applied both in combat and on the adventure map.
{{creature 'see also'}}


Second, heroes specializing in low-level creatures can carry deviating starting armies when recruited from taverns. Normally, heroes bring some level 1 creatures, and possibly some level 2 and level 3 creatures, but heroes that specialize in level 1 and level 2 creatures bring only the creatures they specialize in with them. Thus, [[Shakti]] may be hired with up to three groups of 30 to 40 [[Troglodyte]]s, and [[Valeska]] with up to three groups of 4 to 7 [[Archer]]s. Heroes specializing in a level 3 creature carry, as usual, level 1 creatures and possibly some level 3 creatures, but will also carry level 3 creatures instead of any level 2 creatures. Heroes specializing in a level 4 creature have a default starting army, except for [[Bron]], who may bring 4 to 7 basilisks with him, along with the usual 10 to 20 gnolls. Especially, Dracon and Gelu bring only enchanters and sharpshooters, respectively.
[[Category: Creatures]]
 
__NOTOC__
Third, a creature specialty affects a creature's attack and defense skill. If heroes specialize in a level 1 creature, they will double the base attack and defense skills of this creature every 20 levels, starting at level 1. Level 2 creature will have their base attack and defense skill doubled every 40 levels, starting at level 2, level 3 creatures every 60 levels starting at level 3, etc. Thus, when Lorelei reaches level 2, her harpy hags will receive a +1 bonus attack and defense, and their attack and defense will double from 6 to 12 in the next 40 levels. At level 42, her harpy hags will have 13 attack and defense, to which Lorelei's own attack and defense skill is added as usual.
 
The creature specialty from some campaign heroes, such as [[Mutare]] and [[Kilgor]], works differently in that they provide a fixed bonus — independent of their hero level — to the creature they specialize in. Moreover, unlike regular heroes, these two heroes specialize in creatures above level 6 (i.e., dragons and behemoths, respectively).
 
== Production specialties ==
 
Some heroes' specialties increase a kingdom's daily income. Production of one point of a [[Resource|magical resource]] per day is unique to one hero per resource ([[Rissa]] creates +1 mercury, [[Calid]] creates +1 sulfur, [[Sephinroth]] creates +1 crystal, and [[Saurug]] creates +1 gems).
 
Multiple heroes increase daily gold income by +350 (namely, [[Caitlin]], [[Jenova]], [[Aine]], [[Octavia]], [[Clavius]], [[Nagash]], [[Damacon]], [[Gelare]] and [[Grindan]]).
 
These specialties do not improve with the hero's level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater. As a direct comparison, a level 1 [[Lord Haart]] will only generate a total (excluding any artifacts he may have) income of (1.00 + 1 *  0.05) * 125 = 1.05 * 125 = 131 (rounded) gold per day (for basic [[Estates]]), while at level 20 and with expert Estates, he will generate a total (again, excluding artifacts) of (1.00 + 20 * 0.05) * 500 = 2.00 * 500 = 1000 gold .
 
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.
 
== See also ==
* [[List of hero specialties]]
* [[List of hero specialties (HotA)]]
 
[[Category:Heroes]]

Revision as of 13:43, 2 January 2020

Inferno creatures
Level 1
ImpImp Imp
FamiliarFamiliar Familiar
Level 2
GogGog Gog
MagogMagog Magog
Level 3
Hell HoundHell Hound Hell Hound
CerberusCerberus Cerberus
Level 4
DemonDemon Demon
Horned DemonHorned Demon Horned Demon
Level 5
Pit FiendPit Fiend Pit Fiend
Pit LordPit Lord Pit Lord
Level 6
EfreetiEfreeti Efreeti
Efreet SultanEfreet Sultan Efreet Sultan
Level 7
DevilDevil Devil
Arch DevilArch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Efreeti
 Cost per troop 

900

Attack 16
Defense 12
Damage 16–24
Health 90
Speed 9
Movement Flying
Size 1
Growth 2
AI Value 1670
 Special abilities:
• Immune to fire
Hates genies
Efreet Sultan
 Cost per troop 

1100

Attack 16
Defense 14
Damage 16–24
Health 90
Speed 13
Movement Flying
Size 1
Growth 2
AI Value 1848
 Special abilities:
• Immune to fire
Hates genies
Fire Shield
Portraits
Fire Lake    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Efreet and Efreet Sultans are level 6 creatures of Inferno. They are recruited from the Fire Lake. Note, that Efreeti is singular while plural phrasing is Efreet in game.

Efreet and Efreet Sultans are recruited into Inferno forces from the realm of fire magic, and are, consequently, immune to fire school spells. They are natural enemies of Genies and Master Genies and do 150% damage against them.

Although Efreeti are immune to fire magic, they are not unaffected by fire-based creature attacks. For example Magogs' fireball attack or Dragons' breath attacks are not considered to be magical and therefore they do harm efreet.

Special ability

As beings from the realm of fire magic, both Efreeti and Efreet Sultans are immune to all fire school spells. They also both hate Genies as well as Master Genies. In addition, Efreet Sultans have natural fire shield, which reflects 20% (cp. basic level Fire Shield) of the damage taken back to the attacker in melee combat. Orb of Tempestuous Fire is increasing the effect of the ability by 50% (30% of damage reflected in total).

The Fire Shield does not reduce the damage taken by Efreet Sultans. The amount of damage reflected back to the attacker is defined the moment an attacker inflicts it. Even if the attack kills the Efreet stack, the shield still causes damage to the attacker, but damage in excess of what was required to kill the stack is not counted when calculating the damage the fire shield does.

Also, creatures with the ability to evade enemy retaliations (e.g. Vampire Lords) suffer from the fire shield. The only way for creatures to attack Efreet Sultans without being affected by the shield is to use ranged attack.

Clone of Sultan Efreet does not have the ability.

Creatures immune to Fire shield ability:

Heroes with a specialty
  • RashkaRashkaRashkaRashka Rashka the Demoniac has Efreeti as a specialty, which increases the attack and defense skills of any efreet or efreet sultans for each level attained after 6th level, and gives them a speed bonus of 1.

Horn of the Abyss

Efreet Sultan's AI Value was increased to 2343.

See Also: