File:Red Tower.gif and Imp and Familiar: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
ShushMaster (talk | contribs)
ShushMaster uploaded a new version of "File:Red Tower.gif"
 
god bless google cache
 
Line 1: Line 1:
[[Category: Adventure map objects pictures (HotA)]]
{{Inferno creatures}}{{Creature
| AI_Value  = 50
| Name      = Imp
| Attack    = 2
| Defense  = 3
| Speed    = 5
| Growth    = 15 [[Birthing Pools|(+8)]]
| Damage    = 1–2
| Health    = 4
| Cost      = 50
| U_AI_Value= 60
| U_name    = Familiar
| No_spec  =
| U_attack  = '''4'''
| U_defense = '''4'''
| U_speed  = '''7'''
| U_health  = 4
| U_cost    = 60
| U_special = [[Magic channel]]
| No_shots  =
| No_ushots =
}}
 
{{Cram|Imp Crucible|Imp|Familiar|no_dwelling=}}
'''Imps and Familiars''' are level 1 creatures of [[Inferno]]. They are recruited from the [[Imp Crucible]].
 
''"Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of [[spell points]] spent by enemy spellcasters directly into their hero's [[spell point]] pool. "{{-}}<sup>[[Restoration of Erathia Manual Page 97|RoE manual]]''</sup>
 
Building the [[Birthing Pools]] increases [[Imp and Familiar]] growth by 8 per week.
===== Special ability =====
While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool and are at disposal the next time hero wishes to cast a spell.
 
However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.
 
===== Heroes with a specialty =====
 
*{{H|Ignatius|Demoniac}} has imps as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any imps or familiars for each level attained after 1st level and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 18:51, 5 March 2020

Inferno creatures
Level 1
ImpImp Imp
FamiliarFamiliar Familiar
Level 2
GogGog Gog
MagogMagog Magog
Level 3
Hell HoundHell Hound Hell Hound
CerberusCerberus Cerberus
Level 4
DemonDemon Demon
Horned DemonHorned Demon Horned Demon
Level 5
Pit FiendPit Fiend Pit Fiend
Pit LordPit Lord Pit Lord
Level 6
EfreetiEfreeti Efreeti
Efreet SultanEfreet Sultan Efreet Sultan
Level 7
DevilDevil Devil
Arch DevilArch Devil Arch Devil
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Imp
 Cost per troop 

50

Attack 2
Defense 3
Damage 1–2
Health 4
Speed 5
Movement Ground
Size 1
Growth 15 (+8)
AI Value 50
Familiar
 Cost per troop 

60

Attack 4
Defense 4
Damage 1–2
Health 4
Speed 7
Movement Ground
Size 1
Growth 15 (+8)
AI Value 60
 Special abilities:
Magic channel
Portraits
Shadow of Death   Horn of the Abyss
Imp Crucible  

Imps and Familiars are level 1 creatures of Inferno. They are recruited from the Imp Crucible.

"Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero's spell point pool. " RoE manual

Building the Birthing Pools increases Imp and Familiar growth by 8 per week.

Special ability

While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool and are at disposal the next time hero wishes to cast a spell.

However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.

Heroes with a specialty
  • IgnatiusIgnatiusIgnatiusIgnatius Ignatius the Demoniac has imps as a specialty, which increases the attack and defense skills of any imps or familiars for each level attained after 1st level and gives them a speed bonus of 1.

See Also:

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current19:08, 21 June 2018Thumbnail for version as of 19:08, 21 June 2018121 × 134 (54 KB)ShushMaster (talk | contribs)pixelhunting
21:42, 10 May 2018Thumbnail for version as of 21:42, 10 May 2018118 × 136 (54 KB)ShushMaster (talk | contribs)Category: Adventure map objects pictures (HotA)

There are no pages that use this file.