Gnoll Hut and Swordsman and Crusader: Difference between pages

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{{Fortress buildings}}
{{Castle creatures}}{{Creature
| AI_Value  = 445
| Name      = Swordsman
| Attack    = 10
| Defense  = 12
| Speed    = 5
| Growth    = 4
| Damage    = 6–9
| Health    = 35
| Cost      = 300
| U_AI_Value= 588
| U_name    = Crusader
| U_attack  = '''12'''
| U_speed  = '''6'''
| U_damage  = '''7–10''' '''(x2)'''
| U_cost    = 400
| U_special = • [[Double attack]]
| No_shots  =
| No_ushots =
| No_spec  =
}}


'''Gnoll Hut'''
{{Cram|Barracks|Swordsman|Crusader|no_dwelling=|pad=5px 10px 3px 0px}}
The Gnoll Hut is the level one dwelling of the [[Fortress]] town. It produces [[Gnoll]]s at a rate of 12 a week.  
'''Swordsmen''' and '''Crusaders''' are level 4 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Barracks]].


Requires: [[Fort]]
''"Well armed and armored, swordsmen and crusaders are better all-around foot soldiers than their pikemen companions. Crusaders deliver two blows per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>


Cost: 400 [[Gold]] and 10 [[Wood]]
Both are relatively slow troops, but especially Crusaders with their double strike have high capability of doing damage, being able to compete with level 5 and even level 6 units in terms of damage per unit. It's recommended to use crusaders to cripple lower tier enemy units, being sure to kill a good part of the stack.


<div style="clear:left;"></div>
===== Heroes with a specialty =====
*{{H|Catherine|Knight}} and
*{{H|Sorsha|Knight}} have swordsmen as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level and gives them a [[speed]] bonus of 1.
*{{H|Roland|Knight}}'s specialty is bugged so it affects crusaders only.


'''Upgraded Gnoll Hut'''
{{creature 'see also'}}


The upgraded Gnoll Hut allows the production of [[Gnoll Marauder]]s.
[[Category: Creatures]]
 
__NOTOC__
Requires: [[Fort]], Gnoll Hut and [[Tavern]]
 
Cost: 1000 [[Gold]] and 10 [[Wood]]
 
----
 
Related: [[Captain's Quarters]]
 
[[Category: Creature dwellings]]

Revision as of 12:45, 14 March 2020

Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Swordsman
 Cost per troop 

300

Attack 10
Defense 12
Damage 6–9
Health 35
Speed 5
Movement Ground
Size 1
Growth 4
AI Value 445
Crusader
 Cost per troop 

400

Attack 12
Defense 12
Damage 7–10 (x2)
Health 35
Speed 6
Movement Ground
Size 1
Growth 4
AI Value 588
 Special abilities:
Double attack
Barracks  

Swordsmen and Crusaders are level 4 creatures of Castle. They can be recruited from Barracks.

"Well armed and armored, swordsmen and crusaders are better all-around foot soldiers than their pikemen companions. Crusaders deliver two blows per attack." RoE manual

Both are relatively slow troops, but especially Crusaders with their double strike have high capability of doing damage, being able to compete with level 5 and even level 6 units in terms of damage per unit. It's recommended to use crusaders to cripple lower tier enemy units, being sure to kill a good part of the stack.

Heroes with a specialty
  • Catherine Catherine the Knight and
  • Sorsha Sorsha the Knight have swordsmen as a specialty, which increases the attack and defense skills of any swordsmen or crusaders for each level attained after 4th level and gives them a speed bonus of 1.
  • Roland Roland the Knight's specialty is bugged so it affects crusaders only.

See also: