Fly and Monk and Zealot: Difference between pages
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{{ | {{Castle creatures}}{{Creature | ||
| | | AI_Value = 485 | ||
| | | Name = Monk | ||
| | | Attack = 12 | ||
| | | Defense = 7 | ||
| | | Speed = 5 | ||
| | | Growth = 3 | ||
| | | Damage = 10–12 | ||
| Health = 30 | |||
| Shots = 12 | |||
| Cost = 400 | |||
| Special = • [[Ranged attack]] | |||
| U_AI_Value= 750 | |||
| U_name = Zealot | |||
| U_defense = '''10''' | |||
| U_speed = '''7''' | |||
| U_shots = '''24''' | |||
| U_cost = 450 | |||
| U_special = • [[Ranged attack]]<br>• No [[melee penalty]] | |||
}} | |||
''' | {{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}} | ||
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]]. | |||
[[Category: | ''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | ||
<div style="clear:left;"></div> | |||
===== Heroes with a specialty ===== | |||
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | |||
=={{hota}}== | |||
* In Hota [[AI Value]] of Monks was increased to 582. | |||
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | |||
== General Tactics and Info == | |||
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles. | |||
{{creature 'see also'}} | |||
[[Category: Creatures]] | |||
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Revision as of 17:10, 20 March 2020
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Halberdier | |||||||||||||||
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Archer | |||||||||||||||
Marksman | |||||||||||||||
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Royal Griffin | |||||||||||||||
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Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
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Angel | |||||||||||||||
Archangel | |||||||||||||||
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Monk | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack | ||||||||||||||||||||
Zealot | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
• Ranged attack • No melee penalty |
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Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.
"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual
Heroes with a specialty
- Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.
Horn of the Abyss
- In Hota AI Value of Monks was increased to 582.
- Shadows of Monks and Zealots' adventure map view were fixed:
General Tactics and Info
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.
See also: