Fly and Monk and Zealot: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
ShushMaster (talk | contribs)
No edit summary
 
FirePaladin2 (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{Air spells}}{{Spell|0|16|32|16|16|16|12|0|0|13|0
{{Castle creatures}}{{Creature
  | school     = Air Magic
| AI_Value  = 485
  | level      = 5th
| Name      = Monk
  | cost        = 20/15
| Attack    = 12
  | duration   = 1 day
| Defense  = 7
  | b_effect    = Distance traveled may be up to 60% of normal movement.
| Speed    = 5
  | a_effect    = Distance traveled may be up to 80% of normal movement.
| Growth    = 3
  | e_effect   = Distance traveled may be up to 100% of normal movement.
| Damage    = 10–12
}} It allows casting hero to fly over terrain (except [[rock]]) obstacles to an unoccupied map location.
| Health    = 30
| Shots    = 12
  | Cost     = 400
  | Special  = • [[Ranged attack]]
  | U_AI_Value= 750
  | U_name   = Zealot
| U_defense = '''10'''
  | U_speed  = '''7'''
  | U_shots  = '''24'''
  | U_cost   = 450
| U_special = • [[Ranged attack]]<br>• No [[melee penalty]]
}}


'''Related artifacts:'''
{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
* {{An|Angel Wings}}
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].


[[Category: Spells]]
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
 
<div style="clear:left;"></div>
===== Heroes with a specialty =====
 
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
 
=={{hota}}==
* In Hota [[AI Value]] of Monks was increased to 582.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]
 
== General Tactics and Info ==
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 17:10, 20 March 2020

Castle creatures
Level 1
PikemanPikeman PikemanPikeman Pikeman
HalberdierHalberdier HalberdierHalberdier Halberdier
Level 2
ArcherArcher Archer
MarksmanMarksman Marksman
Level 3
GriffinGriffin Griffin
Royal GriffinRoyal Griffin Royal Griffin
Level 4
SwordsmanSwordsman Swordsman
CrusaderCrusader Crusader
Level 5
MonkMonk Monk
ZealotZealot Zealot
Level 6
CavalierCavalier Cavalier
ChampionChampion Champion
Level 7
AngelAngel Angel
ArchangelArchangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Monk
 Cost per troop 

400

Attack 12
Defense 7
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 485
 Special abilities:
Ranged attack
Zealot
 Cost per troop 

450

Attack 12
Defense 10
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value 750
 Special abilities:
Ranged attack
• No melee penalty
Portraits
Shadow of Death   Horn of the Abyss
Monastery    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

Heroes with a specialty
  • InghamInghamIngham Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.

Horn of the Abyss

  • In Hota AI Value of Monks was increased to 582.
  • Shadows of Monks and Zealots' adventure map view were fixed:

General Tactics and Info

Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.

See Also: