Fangarm and Monk and Zealot: Difference between pages

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{{inhota}}
{{Castle creatures}}{{Creature
{{Neutral creatures}}{{Creature
  | AI_Value  = 485
  | AI_Value  = 929
  | Name      = Monk
  | Name      = Fangarm
  | Attack    = 12
  | Attack    = 12
  | Defense  = 12
  | Defense  = 7
  | Speed    = 6
  | Speed    = 5
| Movement  = [[Flying]]
  | Growth    = 3
  | Growth    = 3
  | Damage    = 8-12
  | Damage    = 10–12
  | Health    = 50
  | Health    = 30
  | Cost      = 600
| Shots    = 12
  | Special  =  • [[Mind spell]] immunity.<br>• Unlimited retaliations.<br>• Hypnotize. Casts Advanced [[Hypnotize]] for 3 rounds on an attacked stack.
  | Cost      = 400
| Onlyone  = 
  | Special  = • [[Ranged attack]]
| U_AI_Value= 750
| U_name    = Zealot
| U_defense = '''10'''
| U_speed  = '''7'''
| U_shots  = '''24'''
| U_cost    = 450
  | U_special = • [[Ranged attack]]<br>• No [[melee penalty]]
}}
}}


{{Cram|Ziggurat|Fangarm|no_upg=|no_dwelling=|pad=5px 10px 3px 0px}}
{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
'''Fangarm''' is a level 5 [[neutral creature]] recruited from [[Ziggurat]].
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].
 
''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>


<div style="clear:left;"></div>
<div style="clear:left;"></div>
== Special ability Hypnotize ==
== General tactics and info ==
Spell Power of [[Hypnotize]] spell is equal to the number of creatures in a Fangarm squad while checking the possibility of applying Hypnotize (this means it affects a squad with total health (counting damage of current attack) not greater than 20 + 25*(Fangarm count)). In case of a successful cast of Hypnotize attacked stack won't retaliate (or won't attack twice if Fangarms are counterattacking).
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.
 
== Heroes with a specialty ==
 
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.


== Artifacts ==
=={{hota}}==
With [[Horn of the Abyss (artifact)|Horn of the Abyss artifact]] equipped hero is automatically raising Fangarms from all the dead stacks of living creatures at a battlefield. After a stack of living creatures is slain, a stack of Fangarms will rise in their stead and will stay loyal to the hero after the battle concludes. Total Hit Points of this stack will be equal to half of the slain stack's total Hit Points, but the quantity of the Fangarms summoned thus should not exceed half of the quantity of creatures in the slain stack. Slaying Fangarms will not trigger the Horn effect.
* In Hota [[AI Value]] of Monks was increased to 582.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]


{{creature 'see also'|up=* [[Horn of the Abyss (artifact)]]
{{creature 'see also'}}
* [[Neutral creature]]}}


[[Category: Creatures (HotA)]]
[[Category: Creatures]]
__NOTOC__

Revision as of 11:22, 21 March 2020

Castle creatures
Level 1
PikemanPikeman PikemanPikeman Pikeman
HalberdierHalberdier HalberdierHalberdier Halberdier
Level 2
ArcherArcher Archer
MarksmanMarksman Marksman
Level 3
GriffinGriffin Griffin
Royal GriffinRoyal Griffin Royal Griffin
Level 4
SwordsmanSwordsman Swordsman
CrusaderCrusader Crusader
Level 5
MonkMonk Monk
ZealotZealot Zealot
Level 6
CavalierCavalier Cavalier
ChampionChampion Champion
Level 7
AngelAngel Angel
ArchangelArchangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory Bulwark
Palace Grotto Forge
Neutral
Statistics
Monk
 Cost per troop 

400

Attack 12
Defense 7
Damage 10–12
Health 30
Speed 5
Movement Ground
Size 1
Shots 12
Growth 3
AI Value 485
 Special abilities:
Ranged attack
Zealot
 Cost per troop 

450

Attack 12
Defense 10
Damage 10–12
Health 30
Speed 7
Movement Ground
Size 1
Shots 24
Growth 3
AI Value 750
 Special abilities:
Ranged attack
• No melee penalty
Portraits
Shadow of Death   Horn of the Abyss
Monastery    Shadow of Death
 Horn of the Abyss
 Shadow of Death
 Horn of the Abyss

Monks and Zealots are level 5 creatures of Castle. They can be recruited from Monasteries.

"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not." RoE manual

General tactics and info

Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.

Heroes with a specialty

  • InghamInghamIngham Ingham the Cleric has monks as a specialty, which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a speed bonus of 1.

Horn of the Abyss

  • In Hota AI Value of Monks was increased to 582.
  • Shadows of Monks and Zealots' adventure map view were fixed:

See Also: