Garrison and Gorgon and Mighty Gorgon: Difference between pages

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{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
{{Fortress creatures}}{{Creature
| align=center | [[File: Garrison (horizontal).gif|Horizontal Garrison]] [[File: Garrison (vertical).gif|Vertical Garrison]]
| AI_Value  = 890
|-
| Name      = Gorgon
| Vertical and horizontal garrisons as seen on the [[Adventure Map]].
| Attack    = 10
|}
| Defense  = 14
| Speed    = 5
| Growth    = 3
| Damage    = 12–16
| Health    = 70
| No_shots  =  
| Cost      = 525
| Size      = 2
| No_spec  =
| U_AI_Value= 1028
| U_name    = Mighty Gorgon
| U_attack  = '''11'''
| U_defense = '''16'''
| U_speed  = '''6'''
| No_ushots =
| U_cost    = 600
| U_special = • [[Death stare]]
}}  


'''Garrison''' is a defensive location on the [[Adventure Map]], generally used to guard a terrain ‘bottleneck’ on a map.
{{Cram|Gorgon Lair|Gorgon|Mighty Gorgon|no_dwelling=}}
'''Gorgons and Mighty Gorgons''' are level 5 creatures of [[Fortress town]]. They are recruited from the [[Gorgon Lair]].  


Up to seven stacks of creatures can be deposited in a Garrison. Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
''"The sturdy gorgons attack with their acidic breath. The Mighty Gorgon has a death stare with a 10% chance per attack of killing 1 creature in a troop outright..."{{-}}<sup>[[Restoration of Erathia Manual Page 94|RoE manual]]''</sup>
<div style="clear:left;"></div>
__TOC__


With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.
== Tactics and info ==
Mighty Gorgons are among the best overall level 5 creatures in the game, and certainly one of the highlights of the Fortress town. They can defend your [[Ranged attackers]], or with a [[prayer]] or [[haste]] or even a [[cape of velocity]] can go blow for blow with creatures far stronger than them because of their good defense stat, high health and incredibly effective death stare ability. Ideal strategy is to get them on the strongest [[troop stack]] possible ([[Azure Dragons]], [[Titans]], etc.) and watch them level opponents far stronger in stats.


== Check Box: Troops Are Removable ==
== Special ability death stare ==
Mighty Gorgons have [[special ability]] death stare, which may occur after the stack has attacked, including retaliations. When the stack attacks, the successful death stare occurs before the enemy has a chance to retaliate. Every gorgon in the stack has 10% chance to cause death stare. Successful stare instantly kills the 'top' unit of a stack, leaving the new 'top' unit with full health. The stare cannot kill more enemies than 1/10th from the number of Mighty Gorgons in a stack rounded up. In other words, the stare of 1–10 Mighty Gorgons may only kill one enemy, while a stack of 11 might kill two.


Removing troops from a Garrison is defaulted, but can be unchecked to ensure that the creatures stay in the Garrison.  If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.
Unlike most "magic" abilities, this works on Black Dragons, but not on the undead.


== See also ==
====== Calculation ======
* [[Anti-Magic Garrison]]
{{Math|PR% <nowiki>=</nowiki> 1 - 0,90^N|<br><br>PR% <nowiki>=</nowiki> Chance to kill at least one enemy creature|<br>N&nbsp;&nbsp;&nbsp;<nowiki>=</nowiki> Number of Mighty Gorgons in a stack}}


[[Category:Adventure Map]]
'''Creatures immune to death stare:'''
{{Non-living}}
 
== Heroes with a specialty ==
 
*{{H|Alkin|Beastmaster}} has gorgons as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
__NOTOC__

Revision as of 11:58, 21 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Gorgon
 Cost per troop 

525

Attack 10
Defense 14
Damage 12–16
Health 70
Speed 5
Movement Ground
Size 2
Growth 3
AI Value 890
Mighty Gorgon
 Cost per troop 

600

Attack 11
Defense 16
Damage 12–16
Health 70
Speed 6
Movement Ground
Size 2
Growth 3
AI Value 1028
 Special abilities:
Death stare
Gorgon Lair  

Gorgons and Mighty Gorgons are level 5 creatures of Fortress town. They are recruited from the Gorgon Lair.

"The sturdy gorgons attack with their acidic breath. The Mighty Gorgon has a death stare with a 10% chance per attack of killing 1 creature in a troop outright..." RoE manual

Tactics and info

Mighty Gorgons are among the best overall level 5 creatures in the game, and certainly one of the highlights of the Fortress town. They can defend your Ranged attackers, or with a prayer or haste or even a cape of velocity can go blow for blow with creatures far stronger than them because of their good defense stat, high health and incredibly effective death stare ability. Ideal strategy is to get them on the strongest troop stack possible (Azure Dragons, Titans, etc.) and watch them level opponents far stronger in stats.

Special ability death stare

Mighty Gorgons have special ability death stare, which may occur after the stack has attacked, including retaliations. When the stack attacks, the successful death stare occurs before the enemy has a chance to retaliate. Every gorgon in the stack has 10% chance to cause death stare. Successful stare instantly kills the 'top' unit of a stack, leaving the new 'top' unit with full health. The stare cannot kill more enemies than 1/10th from the number of Mighty Gorgons in a stack rounded up. In other words, the stare of 1–10 Mighty Gorgons may only kill one enemy, while a stack of 11 might kill two.

Unlike most "magic" abilities, this works on Black Dragons, but not on the undead.

Calculation

PR% = 1 - 0,90^N

PR% = Chance to kill at least one enemy creature

N   = Number of Mighty Gorgons in a stack

Creatures immune to death stare:

Elementals: Undead: Gargoyles:

Golems

Mechanicals

Heroes with a specialty

  • Alkin Alkin the Beastmaster has gorgons as a specialty, which increases the attack and defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level, and gives them a speed bonus of 1.

See also: