Frost Ring and Mirth: Difference between pages

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{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|82
{{Water spells}}{{Spell|13|13|17|13|9|13|13|35|9|13|24
  | school      = Water Magic
  | school      = Water Magic
  | level      = 3rd
  | level      = 3rd
  | cost        = 12/9
  | cost        = 12/9
  | duration    = instant
  | duration    = 1 rnd/[[spell power|sp]]
  | b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.
  | b_effect    = Morale of target allied troop is increased by one.
  | a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.
  | a_effect    = Morale of target allied troop is increased by two.
  | e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.
  | e_effect    = Morale of all allied troops is increased by two.
}} It causes [[creature]]s in the hexes surrounding target hex receive damage.
}} It increases [[morale]] of target allied stack.  


'''Heroes with Frost Ring as a starting spell and a specialty:'''
'''Units immune to its effects:'''
* {{H|Adelaide|Cleric}}
*[[golems|Golems]]
'''Creatures [[vulnerability|vulnerable]] to Frost Ring'''
* {{Cn|Giant|noname=}}{{Cn|Titan|name=Giants and Titans}}
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}
*[[Undead]]s
*[[Elemental]]s


[[File:Frost Ring Combat.png||left|frame|link=|Frost ring lands on some unfortunate orcs.]]
'''Artifacts rendering units immune to Mirth:'''
* {{An|Badge of Courage}} (not in {{hota}})
 
==Related Topics==
* [[Mind Spells]]
* [[Sorrow]]


[[Category: Spells]]
[[Category: Spells]]
__NOTOC__

Revision as of 10:27, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Mirth
School:  Water Magic
Level:  3rd
Cost:  12/9
Duration:  1 rnd/sp
 Basic effect
Morale of target allied troop is increased by one.
 Advanced effect
Morale of target allied troop is increased by two.
 Expert effect
Morale of all allied troops is increased by two.
 Probability of occurrence (%):
Castle   13
Rampart   13
Tower   17 (13*)
Inferno   9
Necropolis   13
Dungeon   13
Stronghold   35
Fortress   9
Conflux   13
Cove Horn of the Abyss   24
Factory Horn of the Abyss   
* Without Library

Mirth is a 3rd level spell in the School of Water Magic. It increases morale of target allied stack.

Units immune to its effects:

Artifacts rendering units immune to Mirth:

Related Topics