Terrain and Seer's Hut: Difference between pages

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'''Terrain''' typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow or swamp. Water and rock may also be considered as one of the basic terrains, although they cannot be traveled on by ordinary means. Traveling on water requires a [[boat]], while rock is impassable.
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Seer's Hut 1.gif|Seer's Hut]] [[File: Seer's Hut 2.gif|Seer's Hut]] [[File: Seer's Hut 3.gif|Seer's Hut]]
|-
| Different Seer's Huts as seen on the [[adventure map]].
|}
 
'''Seer's Hut''' is an [[Adventure Map]] location, that offers a quest for the players to fulfill. Completing the conditions of the quest, and returning to the Hut, a hero will be prompted a question whether or not he wants to receive the reward. All your quests will be logged in the Quest Log. Returning to the Hut after having received the quest but before completing it, a hero might get a message that contains more hints about fulfilling the quest.
 
There are several different types of quests available, that are:
* Achieve certain [[experience]] level
* Achieve certain levels in [[primary skill]]s (''They can be independent for each skill.'')
* Defeat a specific hero
* Defeat a specific [[wandering creature]] stack
* Return with an [[artifact]] or artifacts (''They are lost when completing the quest.'')
* Return with [[resource]]s (''They are lost when completing the quest.'')
* Return with a specific number of specific creatures (''They are lost when completing the quest.'')
* Be a specific hero
* Be a specific color
 
Also, there are several different types of rewards, that are:
* [[Experience]]
* [[Spell point]]s
* [[Morale]] (+1/+2/+3)
* [[Luck]] (+1/+2/+3)
* One type of [[resource]]
* Increase to one of the [[primary skill]]s
* A [[secondary skill]]
* One [[artifact]]
* One [[spell]]
* One type of [[creature]]s
 
Additionally, the Seer's Hut can be set to reward the hero with nothing, but this defeats the purpose of having a quest to begin with.
 
== Random maps ==
In random maps, all Seer's Huts will look for a random artifact located on the map. The rewards vary from creatures, gold or experience (33% chance for each reward on average).


== Basic terrains ==
{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:blanchedalmond;"
| colspan=4 style="color:white; text-align:center; background-color:darkred; font-size:16px;"|'''Basic Terrains'''
|- bgcolor=#e79256
! style="text-align:left;" width=120px|<big>Terrain</big>
! style="text-align:left;"| <big>Image
! style="text-align:left;"| <big>Description
! width=120px|<big>Movement cost</big><br><small>(comparing to grass)</small>
|-
| style="padding-left:7px;"|'''Grass'''
| [[File:Grass (h).gif|border]]
| Grass is the [[native terrain]] for [[Castle]], [[Rampart]] and [[Conflux]].
| style="text-align:center;"|100%
|-
| style="padding-left:7px;"|'''Highlands'''{{-}}{{withhota}}
| [[File:Highlands (h).gif|border]]
| Replaces grass as the [[native terrain]] for [[Conflux]] in {{hota}}. Grass remains the [[native terrain]] for both [[Castle]] and [[Rampart]].
| style="text-align:center;"|100%
|-
| style="padding-left:7px;"|'''Dirt'''
| [[File:Dirt (h).gif|border]]
| Dirt is the [[native terrain]] for [[Necropolis]] and [[Neutral]] alignment troops, but neutral units do not acquire native terrain bonuses in battle.
| style="text-align:center;"|100%
|-
| style="padding-left:7px;"|'''Lava'''
| [[File:Lava (h).gif|border]]
| Lava is the [[native terrain]] for [[Inferno]].
| style="text-align:center;"|100%
|-
| style="padding-left:7px;"|'''Subterranean'''
| [[File:Subterranean (h).gif|border]]
| Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer (fixed in {{hota}}{{-}}{{withhota}}).<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s.
| style="text-align:center;"|100%
|-
| style="padding-left:7px;"|'''Rock'''
| [[File:Rock (h).gif|border]]
| Impassable even with [[Fly|flying]] - can be travelled through with [[Dimension Door]].
<br>Typically found in [[Layer|underground]] areas.
| style="text-align:center;"|
|-
| style="padding-left:7px;"|'''Rough'''
| [[File:Rough (h).gif|border]]
| Rough is the [[native terrain]] for [[Stronghold]].
| style="text-align:center;"|125%
|-
| style="padding-left:7px;"|'''Wasteland''' {{withhota}}
| [[File:Wasteland (h).gif|border]]
| Rough is not a [[native terrain]] for any faction.
| style="text-align:center;"|125%
|-
| style="padding-left:7px;"|'''Sand'''
| [[File:Sand (h).gif|border]]
| Sand is not a [[native terrain]] for any faction.    <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]].    <br>Sand is a combat terrain for all tiles next to water.
| style="text-align:center;"|150%
|-
| style="padding-left:7px;"|'''Snow'''
| [[File:Snow (h).gif|border]]
| Snow is the [[native terrain]] for [[Tower]].
| style="text-align:center;"|150%
|-
| style="padding-left:7px;"|'''Swamp'''
| [[File:Swamp (h).gif|border]]
| Swamp is the [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
| style="text-align:center;"|175%
|-
| style="padding-left:7px;"|'''Water'''
| [[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>
| Can only be traveled on with a [[boat]].    <br>Can be traveled over with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]] – hero's movement must end on dry land.    <br>It should be noted that [[Cover of Darkness (Adventure Map)|shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.    <br>Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.    <br>The [[speed]] of the creatures in the hero's army does not affect movement in a boat.
| style="text-align:center;"|
|}


== Magical terrains ==
'''Note:''' Not to be confused with a [[Hut of the Magi]]:
In addition to basic terrain types, there are several types of magical terrains, which can cover basic terrains providing additional features. Magical terrains typically affect [[combat]] or [[Spell|spellcasting]], with the exception of [[favorable winds]], which increases movement over water.
*[[File: Hut of the Magi.gif|link=Hut of the Magi]]
Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion.
 
== {{hota}} ==
In {{hota}} 3 more variants of Seer's Hut were added:<br>
[[File: Seer's Hut 4 (HotA).gif]]{{-}}[[File:Seer's Hut 5 (HotA).gif|bottom]]<br>
 
[[File: Seer's Hut (water).gif]] (For [[terrain|water terrain]]).


{| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:blanchedalmond;"
== See also ==  
| colspan=3 style="color:white; text-align:center; background-color:darkred; font-size:16px;"|'''Magical Terrains'''
{{map objects 'see also'}}
|- bgcolor=#e79256
! style="text-align:left;" width=120px|<big>Terrain</big>
! style="text-align:left;"|<big>Image
! style="text-align:left;"|<big>Description
|-
| style="padding-left:7px;"|'''Magic Plains'''
| [[File:Magic Plains (h).gif]]
| Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]] and some of magic creature abilities.
|-
| style="padding-left:7px;"|'''Cursed Ground'''
| [[File:Cursed Ground (h).gif]]
| Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.<br>
In {{roe}} level 1 spells are banned on Cursed Ground as well.{{-}}{{withroe}}<br>
<br>Disables all [[native terrain]] bonuses, positive or negative [[morale]] and [[luck]] effects.
|-
| style="padding-left:7px;"|'''Rockland'''
| [[File:Rockland (h).gif]]
| Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not afflict [[Spellcaster|spells cast by creatures]].
|-
| style="padding-left:7px;"|'''Fiery Fields'''
| [[File:Fiery Fields (h).gif]]
| Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not afflict [[Spellcaster|spells cast by creatures]].
|-
| style="padding-left:7px;"|<div id="Lucid_Pools"></div>'''Lucid Pools'''
| [[File:Lucid Pools (h).gif]]
| Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not afflict [[Spellcaster|spells cast by creatures]].
|-
| style="padding-left:7px;"|'''Magic Clouds'''
| [[File:Magic Clouds (h).gif]]
| Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s, but does not afflict [[Spellcaster|spells cast by creatures]].
|-
| style="padding-left:7px;"|'''Holy Ground'''
| [[File:Holy Ground (h).gif]]
| Gives all [[Alignment|good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
|-
| style="padding-left:7px;"|'''Evil Fog'''
| [[File:Evil Fog (h).gif]]
| Gives all [[Alignment|evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
|-
| style="padding-left:7px;"|'''Clover Field'''
| [[File:Clover Field (h).gif]]
| Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]].
|-
| style="padding-left:7px;"|'''Favorable Winds'''
| [[File:Favorable Winds (h).gif]]
| Reducing amount of consumed [[movement|movement point]]s by 1/3 (rounded up) for boats.    <br>Unlike other magical terrains, Favorable Winds do not affect combat in any way.
In {{hota}} Favorable Winds cannot be placed under another magical terrain, so they cancel effect of any magical terrain at the same tile.{{withhota}}
|-
| style="padding-left:7px;"|'''Cracked Ice'''{{-}}{{withhota}}
| [[File:Cracked Ice (h).gif]]
| Reduces the [[Defense]] of all troops by 5.
|-
| style="padding-left:7px;"|'''Dunes'''{{-}}{{withhota}}
| [[File:Dunes (h).gif]]
| 15 to 20 invisible [[quicksand]] spots are present on the battlefield. They cannot be removed by [[Dispel|mass Dispel]] and are not visible for creatures of any native terrain.<br>After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
|-
| style="padding-left:7px;"|'''Fields of Glory'''{{-}}{{withhota}}
| style="text-align:center;"|[[File:Fields of Glory (h).gif]]
| Gives all troops -2 [[Luck]].
|}


==Related Articles==
{{morale navigational box}}
*[[Movement]]
{{luck navigational box}}
*[[Native Terrain]]
{{primary skill navigational box}}
*[[Layer]]
{{water object navigational box}}
*[[Pathfinding]]


[[Category: Features]]
[[Category: Adventure Map]]
__NOTOC__

Revision as of 00:09, 27 March 2020

Seer's Hut Seer's Hut Seer's Hut
Different Seer's Huts as seen on the adventure map.

Seer's Hut is an Adventure Map location, that offers a quest for the players to fulfill. Completing the conditions of the quest, and returning to the Hut, a hero will be prompted a question whether or not he wants to receive the reward. All your quests will be logged in the Quest Log. Returning to the Hut after having received the quest but before completing it, a hero might get a message that contains more hints about fulfilling the quest.

There are several different types of quests available, that are:

  • Achieve certain experience level
  • Achieve certain levels in primary skills (They can be independent for each skill.)
  • Defeat a specific hero
  • Defeat a specific wandering creature stack
  • Return with an artifact or artifacts (They are lost when completing the quest.)
  • Return with resources (They are lost when completing the quest.)
  • Return with a specific number of specific creatures (They are lost when completing the quest.)
  • Be a specific hero
  • Be a specific color

Also, there are several different types of rewards, that are:

Additionally, the Seer's Hut can be set to reward the hero with nothing, but this defeats the purpose of having a quest to begin with.

Random maps

In random maps, all Seer's Huts will look for a random artifact located on the map. The rewards vary from creatures, gold or experience (33% chance for each reward on average).


Note: Not to be confused with a Hut of the Magi:

Horn of the Abyss

In Horn of the Abyss 3 more variants of Seer's Hut were added:
 

(For water terrain).

See also

See Also: