Strategies and Forgetfulness: Difference between pages

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This refers to general strategies to use for any town/hero. Town-specific strategies can be found under "Towns" on the [[Main Page]].
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24
| school      = Water Magic
| level      = 3rd
| cost        = 12/9
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
| a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
| e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
'''Bug:''' The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.


This does not refer to [[Tricks]] either.
'''Artifacts rendering units immune to Forgetfulness:'''
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}})


* When you begin, upgrade your [[village hall]] to [[capitol]] and purchase the [[resource silo]] as soon as possible. You will need the extra income, trust me.
'''Heroes with Forgetfulness as a specialty:'''
* Build up your mage guild quickly too. Magic almost always decides a battle, since it almost always is more powerful than creatures.
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}
* Good old [[Dracageddon]] :-)
 
* [[Artifact Monopoly]]
'''Units immune to Forgetfulness:'''
[[Category: Miscellaneous]]
*{{Cn|Titan}}s
* A mite, but not an enemy, very charming, no enmities: If you don't have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy built them.
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}
* Stack division and conquer: flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work '''without considering the unit amount''' of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the amount of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.
*{{Cn|Storm Elemental}}s
* See also: [[Tricks]]
*{{Cn|Ice Elemental}}s
* {{Cn|Ballista}}
* {{Cn|Catapult}}
* {{Cn|Cannon}} {{withhota}}
 
[[Category: Spells]]
__NOTOC__

Revision as of 13:40, 29 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
 
Advanced Effect
Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
 
Expert Effect
All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss
* Without Library

It is one of the mind spells, and therefore some creatures are immune to it.

Bug: The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: