Strategies and Forgetfulness: Difference between pages

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This refers to general strategies to use for any town/hero. Town-specific strategies can be found under "Towns" on the [[Main Page]].
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24
| school      = Water Magic
| level      = 3rd
| cost        = 12/9
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
| a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
| e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
'''Bug:''' The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.


This does not refer to [[Tricks]] either.
'''Artifacts rendering units immune to Forgetfulness:'''
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}})


'''Heroes with Forgetfulness as a specialty:'''
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}


'''Units immune to Forgetfulness:'''
*{{Cn|Titan}}s
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}
*{{Cn|Storm Elemental}}s
*{{Cn|Ice Elemental}}s
* {{Cn|Ballista}}
* {{Cn|Catapult}}
* {{Cn|Cannon}} {{withhota}}


----
[[Category: Spells]]
 
__NOTOC__
== Multiplayer ==
 
* When you begin, upgrade your [[village hall]] to [[capitol]] and purchase the [[resource silo]] as soon as possible. You will need the extra income, trust me.
* Build up your mage guild quickly too. Magic almost always decides a battle, since it almost always is more powerful than creatures.
 
----
* Good old [[Dracageddon]] :-)
* [[Artifact Monopoly]]
[[Category: Miscellaneous]]

Revision as of 13:40, 29 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
 
Advanced Effect
Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
 
Expert Effect
All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss
* Without Library

It is one of the mind spells, and therefore some creatures are immune to it.

Bug: The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: