Strategies and Forgetfulness: Difference between pages

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This refers to general strategies to use for any town/hero. Town-specific strategies can be found under "Towns" on the [[Main Page]].
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24
| school      = Water Magic
| level      = 3rd
| cost        = 12/9
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
| a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
| e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
'''Bug:''' The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.


This does not refer to [[Tricks]] either.
'''Artifacts rendering units immune to Forgetfulness:'''
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}})


* When you begin, upgrade your [[village hall]] to [[capitol]] and purchase the [[resource silo]] as soon as possible. You will need the extra income, trust me.
'''Heroes with Forgetfulness as a specialty:'''
* Build up your mage guild quickly too. Magic almost always decides a battle, since it almost always is more powerful than creatures.
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}
* Good old [[Dracageddon]] :-)
 
* [[Artifact Monopoly]]
'''Units immune to Forgetfulness:'''
[[Category: Miscellaneous]]
*{{Cn|Titan}}s
* If you don't have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force.
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}
*{{Cn|Storm Elemental}}s
*{{Cn|Ice Elemental}}s
* {{Cn|Ballista}}
* {{Cn|Catapult}}
* {{Cn|Cannon}} {{withhota}}
 
[[Category: Spells]]
__NOTOC__

Revision as of 13:40, 29 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
 
Advanced Effect
Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
 
Expert Effect
All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss
* Without Library

It is one of the mind spells, and therefore some creatures are immune to it.

Bug: The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: