Psychic Elemental and Magic Elemental and Forgetfulness: Difference between pages

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{{Conflux creatures}}{{Creature
{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24
| AI_Value  = 1669
  | school      = Water Magic
| Growth    = 2
  | level      = 3rd
| Name      = Psychic Elemental
  | cost        = 12/9
| Attack    = 15
  | duration   = 1 rnd/[[spell power|sp]]
| Defense    = 13
  | b_effect    = Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
| Damage    = 10–20
  | a_effect    = Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
  | Health    = 75
  | e_effect    = All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
  | Speed      = 7
}} It is one of the [[mind spell]]s, and therefore some creatures are immune to it.
  | Cost      = 750
'''Bug:''' The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.
  | Special   = [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes
  | U_AI_Value = 2012
  | U_name    = Magic Elemental
  | U_health  = '''80'''
| U_damage  = '''15-25'''
| U_speed    = '''9'''
| U_cost    = 800
| U_special  = • [[Elemental]]<br>• No enemy [[retaliation]]<br>• Attacks all adjacent hexes<br>• [[Immunity|Immune]] to all magic
| No_shots  =
| No_ushots  =
}}


{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=|pad=7px 10px 3px 3px}}
'''Artifacts rendering units immune to Forgetfulness:'''
'''Psychic and Magic Elementals''' are level 6 [[creature]]s of [[Conflux town]]. They are recruited from the [[Altar of Thought]].
*{{An|Pendant of Total Recall}}
*{{An|Badge of Courage}} (not in {{hota}})


''"Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic."{{-}}<sup>[[Armageddon's Blade Manual Page 16|AB manual]]''</sup>
'''Heroes with Forgetfulness as a specialty:'''
* {{Hn|Zilare|Navigator}}{{-}}{{withhota}}


== Tactics and info ==
'''Units immune to Forgetfulness:'''
They have very good stats, lacking only in health. However, the no retaliation skill helps them retain numbers.
*{{Cn|Titan}}s
* {{Cn|Lich|noname=}}{{Cn|Power Lich|name=Liches and Power Liches}}
*{{Cn|Storm Elemental}}s
*{{Cn|Ice Elemental}}s
* {{Cn|Ballista}}
* {{Cn|Catapult}}
* {{Cn|Cannon}} {{withhota}}


== Special abilities ==
[[Category: Spells]]
Psychic Elemental does half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals' Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon]]s and other Magic Elementals).
 
Magic Elemental does half damage to units immune to magic.
Namely:
 
* {{Cn|Magic Elemental}}
* {{Cn|Black Dragon}}
 
== Heroes with a specialty ==
*{{H|Pasis|Planeswalker}} and
*{{H|Monere|Planeswalker}} have psychic elementals as a [[Specialty#Creature_specialties|specialty]]. All Psychic/Magic Elementals in their armies gain +3 Attack and +3 Defense.
 
== {{hota}} ==
The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental.
 
{{creature 'see also'}}
 
[[Category: Creatures]]
[[Category: Elementals]]
__NOTOC__
__NOTOC__

Revision as of 13:40, 29 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Forgetfulness
School: Water Magic
Level: 3rd
Cost: 12/9
Duration: 1 rnd/sp
Basic Effect
Half of the creatures in target, enemy troop, with ranged attack forget to shoot. Melee damage is reduced by 50%.
 
Advanced Effect
Target, enemy troop with ranged attack cannot use its ranged attack. Melee damage is reduced by 50%.
 
Expert Effect
All enemy troops with ranged attacks cannot use their ranged attacks. Melee damage is reduced by 50%.
 
Probability of occurrence (%):
Castle 24
Rampart 24
Tower 17 (13*)
Inferno 17
Necropolis 13
Dungeon 13
Stronghold 13
Fortress 17
Conflux 24
Cove Horn of the Abyss 24
Factory Horn of the Abyss
* Without Library

It is one of the mind spells, and therefore some creatures are immune to it.

Bug: The property of Forgetfulness to reduce the melee damage of troops with ranged attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.

Artifacts rendering units immune to Forgetfulness:

Heroes with Forgetfulness as a specialty:

Units immune to Forgetfulness: