Hypnotize

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Revision as of 05:46, 10 March 2016 by Linuxrocks123 (talk | contribs) (note hypnotized units retaliate as normal, despite spell description)
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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Hypnotize
School: Air Magic
Level: 3rd
Cost: 15
Duration: special
Basic Effect
Target, enemy troop of less than (10 + (power x 25)) health is put under your control.
 
Advanced Effect
Target, enemy troop of less than (20 + (power x 25)) health is put under your control.
 
Expert Effect
Target, enemy troop of less than (50 + (power x 25)) health is put under your control.
 
Probability of occurrence (%):
Castle
Rampart
Tower (*)
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove Horn of the Abyss
Factory Horn of the Abyss
* Without Library

It puts an enemy under the spellcasters control, and are therefore counted as an allied unit. Although the spell description says the hypnotized troop can be attacked without fear of retaliation, this is not true: the unit retaliates as normal. The hypnotized unit does not block enemy shooters.

Astral the Wizard specializes hypnotize.

Units immune to its effects:

Artifacts that render units immune to Hypnotize