Monk and Zealot and Wood Elf and Grand Elf: Difference between pages

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{{Castle creatures}}{{Creature
{{Rampart creatures}}{{Creature
  | AI_Value  = 485
  | AI_Value  = 234
  | Name      = Monk
  | Name      = Wood Elf
  | Attack    = 12
  | Attack    = 9
  | Defense  = 7
  | Defense  = 5
  | Speed    = 5
  | Speed    = 6
  | Growth    = 3
  | Growth    = 7
  | Damage    = 10–12
  | Damage    = 3–5
  | Health    = 30
  | Health    = 15
  | Shots    = 12
  | Shots    = 24
  | Cost      = 400
  | Cost      = 200
  | Special  = • [[Ranged attack]]
  | Special  = • [[Ranged attack]]
  | U_AI_Value= 750
  | U_AI_Value= 331
  | U_name    = Zealot
  | U_name    = Grand Elf
| U_defense = '''10'''
  | U_speed  = '''7'''
  | U_speed  = '''7'''
  | U_shots  = '''24'''
  | U_damage  = 3–5 '''(x2)'''
  | U_cost    = 450
  | U_cost    = 225
  | U_special = • [[Ranged attack]]<br>• No [[melee penalty]]
  | U_special = • [[Ranged attack]]<br>• [[Double attack]]
}}
}}  


{{Cram|Monastery|Monk|Zealot|no_dwelling=|pad=3px 10px 3px 7px}}
{{Cram|Homestead|Wood Elf|Grand Elf|no_dwelling=|pad=5px 10px 3px 5px}}
'''Monks''' and '''Zealots''' are level 5 creatures of [[Castle]]. They can be recruited from [[Castle creature dwellings|Monasteries]].
'''Wood Elves and Grand Elves''' are level 3 creatures of [[Rampart town]]. They are recruited from [[Homestead]].


''"Monks and zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. While monks suffer the normal penalty for ranged unit hand-to-hand attack damage (50%), the better trained zealots do not."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup>
''"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take [[Double attack|two shots]] per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>


<div style="clear:left;"></div>
<div style="clear:left;"></div>
===== Heroes with a specialty =====
===== Heroes with a specialty =====


*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th  level and gives them a [[speed]] bonus of 1.
*{{H|Ivor|Ranger}} has elves as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.


=={{hota}}==
== General Tactics and Info ==
* In Hota [[AI Value]] of Monks was increased to 582.
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]]


== General Tactics and Info ==
These are one of the most indispensable units of the Rampart, along with the [[Unicorn and War Unicorn|unicorns]] and [[Green Dragon and Gold Dragon|dragons]], because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.
Their stats are very low for a level 5, but they are indispensable due to their ranged attack. However, it's only enough for the enemy to strike this unit a few times and it's dead (even if they have no melee penalty with upgrade), so they should be well protected if they are to still deal some damage and survive harder battles.


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 17:11, 20 March 2020

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Wood Elf
 Cost per troop 

200

Attack 9
Defense 5
Damage 3–5
Health 15
Speed 6
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 234
 Special abilities:
Ranged attack
Grand Elf
 Cost per troop 

225

Attack 9
Defense 5
Damage 3–5 (x2)
Health 15
Speed 7
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 331
 Special abilities:
Ranged attack
Double attack
Homestead  

Wood Elves and Grand Elves are level 3 creatures of Rampart town. They are recruited from Homestead.

"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual

Heroes with a specialty

General Tactics and Info

These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.

See also: