Difference between revisions of "Rampart"

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{{Towns}}
 
{{Towns}}
  
The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]].  With  two  slow  creature types,  [[Dwarf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.  Rampart represent [[AvLee]].
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The '''Rampart town''' is a good [[alignment]] [[town type]] with [[Ranger]] and [[Druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]].  With  two  slow  creature types,  [[Dwarf|Dwarves]]  and  [[Dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.  Rampart represents [[AvLee]].
  
 
Rampart's [[native terrain]] is [[grass]].
 
Rampart's [[native terrain]] is [[grass]].
  
 
== Structures ==
 
== Structures ==
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
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{{Common buildings|Rampart|First aid tent|+1 {{C}}}}
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{{StandardBuildings|First Aid Tent|5|[[Crystal]]}}
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'''Rampart Specific Buildings'''
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*[[Dendroid Saplings]] ([[Dendroid]] [[horde building]], +2/week)
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*[[Dwarven Treasury]] (increases the amount of gold you have at the beginning of each week by 10%)
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*[[Fountain of Fortune]] (+2 [[luck]] to garrisoned heroes)
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*[[Miners' Guild]] ([[Dwarf]] [[horde building]], +4/week)
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*[[Mystic Pond]] (produces 1–4 of a random resource except gold on the first day of every week)
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*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
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'''[[Rampart creature dwellings]]:'''
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* Centaur Stables
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* Dwarf Cottage
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* Homestead
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* Enchanted Spring
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* Dendroid Arches
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* Unicorn Glade
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* Dragon Cliffs
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[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]
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{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! class="unsortable" | <span title="The type of resource required.">Resource</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
 
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
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!colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} + 4 {{Crystal}}
 
!colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} + 4 {{Crystal}}
 
|}
 
|}
[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]]
 
  
{{StandardBuildings|First Aid Tent|5|[[Crystal]]}}
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<br>
  
'''Rampart Specific Buildings'''
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== Heroes ==
*[[Dendroid Saplings]] ([[Dendroid]] [[horde building]], +2/week)
+
*[[Dwarven Treasury]] (increases the amount of gold you have at the beginning of each week by 10%)
+
*[[Fountain of Fortune]] (+2 [[luck]] to garrisoned heroes)
+
*[[Miners' Guild]] ([[Dwarf]] [[horde building]], +4/week)
+
*[[Mystic Pond]] (produces 1–4 of a random resource except gold on the first day of every week)
+
*[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
+
 
+
'''[[Rampart creature dwellings]]'''
+
*Centaur Stables
+
*Dwarf Cottage
+
*Homestead
+
*Enchanted Spring
+
*Dendroid Arches
+
*Unicorn Glade
+
*Dragon Cliffs
+
 
+
 
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== [[Heroes]] ==
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{{Rampart heroes}}
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{{Hero table}}
 
{{Hero table}}
 
{{Rampart hero table}}
 
{{Rampart hero table}}
 
|}
 
|}
  
 
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== Creatures ==
== [[Creatures]] ==
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{{Rampart creatures}}
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{{Creature table}}
 
{{Creature table}}
 
{{Rampart creature table}}
 
{{Rampart creature table}}
 
|}
 
|}
  
 
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== Strategy ==
== '''''Strategy''''' ==
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* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution.
*[[Silver Pegasus|Silver Pegasi]] are fragile and should be used with a little caution.
+
* [[Gold Dragon]]s' [[spell immunity]] is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called [[Dragogeddon]].
*The [[Gold Dragon]]s are nice level 7 monsters, but won't be affected by most of your group spells like [[haste]] or [[shield]] (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for [[Dragogeddon]].
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* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters).  
*[[Dendroid]]s and [[Battle Dwarf|Battle Dwarves]] are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple [[Haste]] (three to five hexes additional movement per turn) spell.
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* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
*The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
+
* The [[Centaur]]s and [[Centaur Captain]]s are some of the best level 1 creatures.
*The [[Unicorn]] is decent, but won't be too much of use in a siege.
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* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings.
*The [[Centaur Captain]], however, is the best level 1 creature. (But  it was hard to decide that Centaur Captain / Halberdier)
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* At sieges when the wall is breached, it is possible to use [[Dendroid]]s to bind enemies in the moats.
*It is beneficial to build and upgrade your [[Homestead]] prior to all the other dwellings.
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*With a [[Mage Guild]] lvl 5, it is always useful to pick up wisdom on your heroes.
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*At sieges (especially when defending), use your [[Dendroid]]s to bind enemies in the moats.
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=== Pros ===
 
=== Pros ===
*[[Dwarven Treasury]] - At the start of every week, you get a 10% bonus to your gold.
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* Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
*[[Grand Elf]] - Speed 7 shooter with very high damage that is available early in the game.
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* [[Grand Elf|Grand Elves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game.
*Several high-speed units that can form a very potent force in the late game.
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* Several units with high speed rating can form a very potent force in the late game.
*Rampart produces the most Hit Points per week of all towns.
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* Rampart produces the most hit points per week of all towns.
*Large magic resistance for most of its units.
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* Many creatures with magic resistance or spell immunity capabilities.
  
 
=== Cons ===
 
=== Cons ===
 
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]])
 
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]])
 
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
 
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
*[[Dendroid Guard]]s/[[Dendroid Soldier]]s slow armies down.
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*[[Dendroid Guard]]s/[[Dendroid Soldier]]s and [[Dwarf|Dwarves]]/[[Battle Dwarf|Battle Dwarves]] slow armies down.
  
 
[[Category: Rampart]]
 
[[Category: Rampart]]

Latest revision as of 01:21, 25 September 2017

Rampart town on Adventure Map
Rampart town with Fort, as seen on the Adventure Map. Yellow color on the flags are replaced with the color of corresponding player.

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux

The Rampart town is a good alignment town type with Ranger and Druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. With two slow creature types, Dwarves and Dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represents AvLee.

Rampart's native terrain is grass.

Structures[edit]

Halls Castles Tavern, Marketplace & Resource Silo Mage Guilds
Village Hall Village Hall Rampart Fort large.gif Fort Rampart Tavern large.gif Tavern Rampart Mage Guild level 1 large.gif Mage Guild level 1
Rampart Town Hall large.gif Town Hall Rampart Citadel large.gif Citadel Rampart Marketplace large.gif Marketplace Rampart Mage Guild level 2 large.gif Mage Guild level 2
Rampart City Hall large.gif City Hall Rampart Castle large.gif Castle Rampart Resource Silo large.gif Resource Silo
Produces +1 Crystal
Rampart Mage Guild level 3 large.gif Mage Guild level 3
Rampart Capitol large.gif Capitol Rampart Blacksmith large.gif
Blacksmith Produces
First aid tent.png
Rampart Mage Guild level 4 large.gif Mage Guild level 4
Rampart Mage Guild level 5 large.gif Mage Guild level 5


Common Buildings:

Rampart Specific Buildings

Rampart creature dwellings:

  • Centaur Stables
  • Dwarf Cottage
  • Homestead
  • Enchanted Spring
  • Dendroid Arches
  • Unicorn Glade
  • Dragon Cliffs
Rampart town seen from inside
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold + 4 Crystal


Heroes[edit]

Name Class Specialty Skill 1 Skill 2
Jenova Jenova  Ranger  Specialty Gold small.gif  Gold Advanced Archery  Advanced Archery   
Kyrre Kyrre  Ranger  Specialty Logistics small.gif  Logistics Basic Archery  Basic Archery  Basic Logistics  Basic Logistics 
Gelu Gelu  Ranger  Specialty Sharpshooters small.gif  Sharpshooters Basic Archery  Basic Archery  Basic Leadership  Basic Leadership 
Ivor Ivor  Ranger  Specialty Elves small.gif  Elves Basic Archery  Basic Archery  Basic Offense  Basic Offense 
Ufretin Ufretin  Ranger  Specialty Dwarves small.gif  Dwarves Basic Resistance  Basic Resistance  Basic Luck  Basic Luck 
Clancy Clancy  Ranger  Specialty Unicorns small.gif  Unicorns Basic Resistance  Basic Resistance  Basic Pathfinding  Basic Pathfinding 
Thorgrim Thorgrim  Ranger  Specialty Resistance small.gif  Resistance Advanced Resistance  Advanced Resistance   
Ryland Ryland  Ranger  Specialty Dendroids small.gif  Dendroids Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Mephala Mephala  Ranger  Specialty Armorer small.gif  Armorer Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Aeris Aeris  Druid  Specialty Pegasi small.gif  Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting 
Alagar Alagar  Druid  Specialty Ice Bolt small.gif  Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery 
Coronius Coronius  Druid  Specialty Slayer small.gif  Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar 
Elleshar Elleshar  Druid  Specialty Intelligence small.gif  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence 
Malcom Malcom  Druid  Specialty Eagle Eye small.gif  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye 
Melodia Melodia  Druid  Specialty Fortune small.gif  Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck 
Gem Gem  Druid  Specialty First Aid small.gif  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid 
Uland Uland  Druid  Specialty Cure small.gif  Cure Advanced Wisdom  Advanced Wisdom  Basic Ballistics  Basic Ballistics 

Creatures[edit]

Name  Town Lvl Att Def Dmin Dmax HP Spd Cost  Special
Centaur Centaur Rampart 1 5 3 2 3 8 6 70 Gold  
Centaur Captain Centaur Captain Rampart 1 6 3 2 3 10 8 90 Gold  
Dwarf Dwarf Rampart 2 6 7 2 4 20 3 120 Gold  Resistance +20%
Battle Dwarf Battle Dwarf Rampart 2 7 7 2 4 20 5 150 Gold  Resistance +40%
Wood Elf Wood Elf Rampart 3 9 5 3 5 15 6 200 Gold  
Grand Elf Grand Elf Rampart 3 9 5 3 5 15 7 225 Gold  Double attack
Pegasus Pegasus Rampart 4 9 8 5 9 30 8 250 Gold  Magic damper
Silver Pegasus Silver Pegasus Rampart 4 9 10 5 9 30 12 275 Gold  Magic damper
Dendroid Guard Dendroid Guard Rampart 5 9 12 10 14 55 3 350 Gold  Binding
Dendroid Soldier Dendroid Soldier Rampart 5 9 12 10 14 65 4 425 Gold  Binding
Unicorn Unicorn Rampart 6 15 14 18 22 90 7 850 Gold  Blind, Aura of Resistance +20%
War Unicorn War Unicorn Rampart 6 15 14 18 22 110 9 950 Gold  Blind, Aura of Resistance +20%
Green Dragon Green Dragon Rampart 7 18 18 40 50 180 10 2400 Gold +1 Crystal  Breath attack, Resist lvl 1–3 spells
Gold Dragon Gold Dragon Rampart 7 27 27 40 50 250 16 4000 Gold +2 Crystal  Breath attack, Resist lvl 1–4 spells

Strategy[edit]

  • Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution.
  • Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
  • Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • The Centaurs and Centaur Captains are some of the best level 1 creatures.
  • It is beneficial to build and upgrade Homestead prior to all the other dwellings.
  • At sieges when the wall is breached, it is possible to use Dendroids to bind enemies in the moats.

Pros[edit]

  • Several Dwarven Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
  • Grand Elves are fast ranged units that can be acquired early in the game.
  • Several units with high speed rating can form a very potent force in the late game.
  • Rampart produces the most hit points per week of all towns.
  • Many creatures with magic resistance or spell immunity capabilities.

Cons[edit]