Tavern and Water Elemental and Ice Elemental: Difference between pages

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{{buildings}}
{{Conflux creatures}}{{Creature
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
| AI_Value  = 315
| align=center | [[File: Tavern.gif]]
| Growth    = 6
|-
| Name      = Water Elemental
| Tavern as seen on [[adventure map]].
| Attack    = 8
| Defense    = 10
| Damage    = 3–7
| Health    = 30
| Speed      = 5
| Size      = 2
| No_shots  =
| Cost      = 300
| Special    = • [[Elemental]]<br>• [[Spell immunity|Immune]] to to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]
| U_AI_Value = 380
| U_name    = Ice Elemental
| U_speed    = '''6'''
| U_shots    = '''24'''
| U_cost    = 375
| U_special  = • [[Ranged attack]]<br>• [[Elemental]]<br>• [[Spell immunity|Immune]] to to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]}}  
 
{| style="border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px"
|[[Image:Water Elemental Conflux-dwelling.gif|Water Elemental Conflux|link=Water Elemental Conflux|text-bottom]]{{-}}{{-}}[[Image:Water Elemental (adventure map).gif|text-bottom]][[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux|text-bottom]][[Image:Ice Elemental (adventure map).gif|text-bottom]][[Image:Altar of Water-dwelling.gif|Altar of Water|link=Altar of Water|text-bottom]]
|}
|}
'''Water and Ice Elementals''' are level 3 [[creature]]s of [[Conflux town]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or (unupgraded) from an [[Elemental Conflux]].  Water Elementals can also be summoned by the [[Summon Water Elemental]] spell.


{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; float:left;"
''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]
 
|-
== Special abilities ==
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart tavern (outline).gif|border|150px]]
 
|-
Water and Ice Elementals are not vulnerable to [[Fire Wall]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]].
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower  tavern (outline).gif|border|150px]]
 
|-
+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]
|-
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove tavern (outline).gif|border|150px]]
|}


'''Building cost:''' 500 {{G}} 5 {{wood}}.<br>
It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true.
'''Buildings required:''' none.


'''General purpose'''<br>
== Bugs ==
'''Tavern''' is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[adventure map]], where they have the same functions except the morale increase. In original {{roe}} the heroes available for hiring in a Tavern on adventure map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). ''(Fixed in HotA).{{-wh}}''


'''Hiring heroes'''<br>
== Heroes with a specialty ==
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}} heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.


'''Hearing rumors'''<br>
*{{H|Lacus|Planeswalker}} and
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can, for example, reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
*{{H|Kalt|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.


== {{hota}} ==
=={{hota}}==
In {{hota}} a variant of Tavern for [[terrain|water terrain]] was added. Hired hero appears in a boat.<br>
* Ice Elemental's level bug fixed.
[[File:Tavern (water).gif]]
* [[File:Water Elemental (HotA) (adventure map).gif]] Adventure map view of Water Elemental was fixed.


==See also==
{{creature 'see also'}}
* [[Thieves' Guild]]
{{map objects 'see also'}}


[[Category: Buildings common to all towns]]
[[Category: Creatures]]
[[Category: Adventure Map]]
[[Category: Elementals]]
__NOTOC__

Revision as of 12:00, 21 March 2020

Conflux creatures
Level 1
Pixie Pixie
Sprite Sprite
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental
Level 6
Psychic Elemental Psychic Elemental
Magic Elemental Magic Elemental
Level 7
Firebird Firebird
Phoenix Phoenix
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Ice Elemental
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value 380
 Special abilities:
Ranged attack
Elemental
Immune to to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Water Elemental Conflux  Elemental ConfluxAltar of Water

Water and Ice Elementals are level 3 creatures of Conflux town. They are recruited from the Altar of Water, or (unupgraded) from an Elemental Conflux. Water Elementals can also be summoned by the Summon Water Elemental spell.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Special abilities

Water and Ice Elementals are not vulnerable to Fire Wall and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

+100% to basic damage to Fire and Energy Elementals.

It should be noted, that although Ice Elementals' information states that they suffer no melee penalty, that is not true.

Bugs

Though Ice Elementals are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). (Fixed in HotA). Horn of the Abyss

Heroes with a specialty

Horn of the Abyss

  • Ice Elemental's level bug fixed.
  • Adventure map view of Water Elemental was fixed.

See also: