Wood Elf and Grand Elf: Difference between revisions

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{{RampartCreaturesNew}}{{CreatureNew
{{RampartCreaturesNew}}
| name          = Wood Elf
{{Creature/Wood Elf}}
| faction        = Rampart
{{Creature/Grand Elf}}
| attack        = 9
| defense        = 5
| shots          = 24
| damage        = 3–5
| health        = 15
| speed          = 6
| move          = Ground
| size          = 1
| growth        = 7
| aivalue        = 234
| fightvalue    = 195
| goldcost      = 200
| resource      =
| rescost        =
| abilities      = Shoots.
}}{{CreatureNew
| name          = Grand Elf
| faction        = Rampart
| attack        = 9
| defense        = 5
| shots          = 24
| damage        = 3–5 {{gt|(x2)}}
| health        = 15
| speed          = {{gt|7}}
| move          = Ground
| size          = 1
| growth        = 7
| aivalue        = 331
| fightvalue    = 195
| goldcost      = 225
| resource      =
| rescost        =
| abilities      = {{gl|Shoots twice}}.
}}


{{About|NOTE: The term 'Elves' is sometimes used to refer to the nation of [[AvLee]].}}
{{About|NOTE: The term 'Elves' is sometimes used to refer to the nation of [[AvLee]].}}

Revision as of 15:10, 18 August 2025

Wood Elf
9
5
Shots
24
3–5
15
6
Move
Ground
Size
1
Growth
7
234
195
Cost

200

Shoots.
Grand Elf
9
5
Shots
24
3–5 (x2)
15
7
Move
Ground
Size
1
Growth
7
331
195
Cost

225

NOTE: The term 'Elves' is sometimes used to refer to the nation of AvLee.

Wood Elves and Grand Elves are the level 3 creatures of Rampart. They are recruited from the Homestead.

"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual

Dwellings & Portraits

Heroes with a specialty

Horn of the Abyss

In Horn of the Abyss, the size of starting Wood Elf stacks for Rampart heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.

Gallery

User Commentary

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These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.

The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.


See Also: