Angel and Archangel: Difference between revisions
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'''Angels''' and '''Archangels''' are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin conservatory|griffin conservatories]]. [[Flying]] capabilities, great [[speed]] and considerable [[damage]] combined with substantial [[attack]] and [[defense]] values, Angels and especially Archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high [[cost]]. | '''Angels''' and '''Archangels''' are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin conservatory|griffin conservatories]]. [[Flying]] capabilities, great [[speed]] and considerable [[damage]] combined with substantial [[attack]] and [[defense]] values, Angels and especially Archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high [[cost]]. | ||
Troops under the advanced and expert effects of the [[Slayer]] spell receive additional attack when targeting angels. | |||
In {{roe}} Angels and Archangels did not cost any gems, but the additional cost was added in {{sod}} expansion. | In {{roe}} Angels and Archangels did not cost any gems, but the additional cost was added in {{sod}} expansion. |
Revision as of 19:25, 20 December 2017
Castle creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Pikeman | |||||||||||||||
Halberdier | |||||||||||||||
Level 2 | |||||||||||||||
Archer | |||||||||||||||
Marksman | |||||||||||||||
Level 3 | |||||||||||||||
Griffin | |||||||||||||||
Royal Griffin | |||||||||||||||
Level 4 | |||||||||||||||
Swordsman | |||||||||||||||
Crusader | |||||||||||||||
Level 5 | |||||||||||||||
Monk | |||||||||||||||
Zealot | |||||||||||||||
Level 6 | |||||||||||||||
Cavalier | |||||||||||||||
Champion | |||||||||||||||
Level 7 | |||||||||||||||
Angel | |||||||||||||||
Archangel | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Angel | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Hates devils • +1 morale to creatures in hero's army | ||||||||||||||||||
Archangel | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Hates devils • +1 morale to creatures in hero's army • Can cast resurrection | ||||||||||||||||||
Portraits
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Angels and Archangels are level 7 creatures of Castle. They are recruited from Portals of Glory. Additionally, Angels can be acquired from griffin conservatories. Flying capabilities, great speed and considerable damage combined with substantial attack and defense values, Angels and especially Archangels are among the mightiest creatures in the game. Their only downsides are the lack of immunities and rather high cost.
Troops under the advanced and expert effects of the Slayer spell receive additional attack when targeting angels.
In Restoration of Erathia Angels and Archangels did not cost any gems, but the additional cost was added in Shadow of Death expansion.
Angels have an AI Value of 5019, while Archangels have the highest AI Value of any creature in Restoration of Erathia with 8776.
Specialties
Angels and archangels hate devils and arch devils, which causes them to do 50% more damage to them. They also increase the morale of the hero's army by +1. The morale bonus effect lasts until end of the combat, even if all archangels die during the fight. Additionally, a stack of archangels may cast Resurrection spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the Rockland terrain), and is always 100 health points per archangel. Like with Advanced and Expert Earth Magic, the Resurrection effect is permanent.
Special strategy
Casting the Clone spell on a stack of Archangels before the stack has cast their Resurrection, enables the clone to cast it. Typically the Resurrection cast by archangels is more powerful compared to hero's Resurrection. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast the Clone again on archangels. Additionally, spells like Fireball or Meteor Shower can be used to destroy the clone.
It takes three archangels to resurrect one archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.
Because their damage is not based on a range of numbers, but is instead set at 50, spells like bless and curse have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure fire unit.
Applying "frenzy" on Archangel and then applying "clone" skill, will automatically remove "frenzy" skill from both clone and Archangel.