Fireball
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School of Fire Magic |
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Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Fireball | ||
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School: | Fire Magic | |
Level: | 3 | |
Cost: | 15/12 | |
Duration: | instant | |
Basic effect | ||
Troops within target hex and adjacent hexes take (15 + (power x 10)) damage. | ||
Advanced effect | ||
Troops within target hex and adjacent hexes take (30 + (power x 10)) damage. | ||
Expert effect | ||
Troops within target hex and adjacent hexes take (60 + (power x 10)) damage. | ||
Probability of occurrence (%): | ||
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24 | |
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24 | |
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32 (24*) | |
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90 | |
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35 | |
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44 | |
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35 | |
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9 | |
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35 | |
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7 | |
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34 | |
* Without Library |
Stacks in target hex and its surrounding hexes take damage.
Heroes starting with Fireball:
Heroes specialising in Fireball:
Creatures immune to Fireball:
Fire and Energy Elementals
Firebirds *(not in Horn of the Abyss)
and
Phoenixes
Units capable of casting Fireball:
Damage Increases:
Damage Reductions:
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