Mini-Nostalgia

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Revision as of 22:31, 26 January 2024 by Phasma (talk | contribs) (Created page with "On this template players never make an early contact between themselves, but since the first days they fight their corresponding AI. 3 lightly guarded passages lead from AI zones to rich, but usually small treasure zones with a chance of getting a Relic. Player zones are connected via even richer treasure zone, connections heavily guarded. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: L+U. *Content types clarification: **61 (player zones...")
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On this template players never make an early contact between themselves, but since the first days they fight their corresponding AI. 3 lightly guarded passages lead from AI zones to rich, but usually small treasure zones with a chance of getting a Relic. Player zones are connected via even richer treasure zone, connections heavily guarded.

Specifications[edit | hide | hide all]

  • Map size: L+U.
  • Content types clarification:
    • 61 (player zones and AI zones): content types (100–3000, 14), (3000–6000, 6), (10000–15000, 1).
  • 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
  • Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Differences from SoD version:
    • Lower content value range is changed from 0–3000 to 100–3000.
  • Suggested rules and settings:

See also[edit | hide]