Mt TeamJebus

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This template is a mirror variant of Jebus Cross template for 2v2 team games. Each player has a big and rich treasure zone on their native terrain at their disposal. There is also a heavily guarded access to an extra-rich central treasure zone. Ally zones lack direct connections, but hiring heroes in allied taverns, as well as using Town Portal spell is still available.

Specifications[edit | hide | hide all]

  • Map size: L+U, M+U.
  • Content types clarification:
    • 103 (player zones): content types (300–3000, 14), (5000–16000, 6), (12000–22000, 1).
    • 610 (gold zones): content types (10000–25000, 10), (25000–35000, 10), (35000–55000, 3).
  • Mirror template. Underground is generated exactly similar to surface level. Zone content on the surface and in the underground is also the same.
  • Mirror zones are cross-connected: a portal in an arbitrary zone #X leads to a portal in the copy of another zone #Y (i.e., zone #Y+100), and vice-versa.
  • On M+U size map only 1 pair of mirror connection is allowed, on L+U size map 2 pairs are present.
  • Mirror connection monoliths are repulsed from towns, land connection guards and each other.
  • Zone 1–2 and their mirror copies have the native terrain of their corresponding town. Zone 3 and its mirror copy is always a sand zone.
  • Different towns of the same zone are allowed to have different alignments.
  • Banned heroes:
  • Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3.
  • Special weeks are disabled.
  • Combat round limit is 100.
  • Suggested rules and settings:

Gallery[edit | hide]

See also[edit | hide]