Red Tower
Red Tower | ||||||||
Picture | ||||||||
% | Guards | Content | XP | |||||
30 % |
|
1x Firebird |
1225 | |||||
30 % |
|
2x Firebirds |
2450 | |||||
30 % |
|
3x Firebirds |
3675 | |||||
10 % |
|
4x Firebirds |
4900 | |||||
Visiting scheme | ||||||||
Event | ||||||||
The captured Firebirds will serve you gladly. Would you like to fight the guards? * * * Firebirds were once kept captive here, however now the place is abandoned. |
Red Tower is an adventure map location, and commonly known as one of the creature banks. It is guarded by 35-140 Fire Elementals. As a reward for defeating the guard, 1-4 Firebirds will join the hero's army. The more Fire Elementals there are, the more Firebirds will join.
The guards are divided into five stacks of 7/14/21/28 Fire Elementals (red hexes). 50% probability of getting a stack of Energy Elementals in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. The object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Default settings for random map generator[edit | hide]
- Limit per zone: 1.
- Terrain: any dry land.
- Value: 4000.
- Density: 20.
See also:[edit | hide]
See also:[edit | hide]