Fire Elemental and Energy Elemental

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Conflux creatures
Level 1
Pixie Pixie Armageddon's Blade
Sprite Sprite Armageddon's Blade
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental Armageddon's Blade
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental Armageddon's Blade
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental Armageddon's Blade
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental Armageddon's Blade
Level 6
Psychic Elemental Psychic Elemental Armageddon's Blade
Magic Elemental Magic Elemental Armageddon's Blade
Level 7
Firebird Firebird Armageddon's Blade
Phoenix Phoenix Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Fire Elemental
 Cost per troop 

350

Attack 10
Defense 8
Damage 4–6
Health 35
Speed 6
Movement Ground
Size 1
Growth 5
AI Value 345
 Special abilities:
Non-living
Immune to fire (Magic Arrow included)
Vulnerable to Ice Bolt and Frost Ring
Energy Elemental
 Cost per troop 

400

Attack 12
Defense 8
Damage 4–6
Health 35
Speed 8
Movement  Energizing 
Size 1
Growth 5
AI Value 470
 Special abilities:
Non-living
Immune to fire (Magic Arrow included)
Vulnerable to Ice Bolt and Frost Ring
Spellcaster (Protection from Fire)
Altar of Fire    Armageddon's Blade
 Horn of the Abyss
Elemental Conflux  Armageddon's Blade
 Horn of the Abyss
Altar of Fire

Fire Elementals and Energy Elementals are the level 4 creatures of Conflux. They are recruited from the Altar of Fire, or the Fire Elemental Conflux and Elemental Conflux on the adventure map. Fire Elementals can also be summoned with the Summon Fire Elemental spell. They are creatures summoned from the Elemental Plane of Fire.

"Fire Elementals are burning spirits of Fire Magic. They are immune to all Mind and Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire." AB manual

Special Abilities[edit]

Although Fire and Energy Elementals are immune to fire magic, they are not unaffected by fire-based creature attacks. For example Magogs' fireball attack or Dragons' breath attacks are not considered to be magical and therefore they do harm elementals. (In Horn of the Abyss, Fire and Energy Elementals are vulnerable only to the central hex of Magog's attack) Horn of the Abyss.

Bugs[edit]

Though Energy Elementals are level 4 units, the game considers them as level 5 in creature level-based calculations. (Fixed in HotA). Horn of the Abyss

Heroes with a specialty[edit]

Restoration of Erathia[edit]

In Restoration of Erathia Restoration of Erathia, Fire Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Fire Elemental Conflux.

Horn of the Abyss[edit]

  • Energy Elemental's level bug is fixed.
  • The gamma of Fire Elemental was fixed:

       

  • The in-game description for both of them was updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.
  • The in-game sprite has been changed.

  • The battle animations were updated

User commentary

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Some may find the information in this section subjective or irrelevant.

In their animations, fire elementals definitely look like they fly like Superman, but actually they don't. Same happens with energy elementals and the appearance of teleporting. In both cases, despite the depiction, their movement works as just walking "with style". HotA didn't fix this.
==> False, energy elementals don't walk, they fly. They can travel walls for example.


HotA, however, did increase the power of Protection from Fire (this only affects the spellcasting of the upgraded Energy Elementals, however).


See also: