Beholder and Evil Eye

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Dungeon creatures
Level 1
Troglodyte Troglodyte
Infernal Troglodyte Infernal Troglodyte
Level 2
Harpy Harpy
Harpy Hag Harpy Hag
Level 3
Beholder Beholder
Evil Eye Evil Eye
Level 4
Medusa Medusa
Medusa Queen Medusa Queen
Level 5
Minotaur Minotaur
Minotaur King Minotaur King
Level 6
Manticore Manticore
Scorpicore Scorpicore
Level 7
Red Dragon Red Dragon
Black Dragon Black Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Beholder
 Cost per troop 

250

Attack 9
Defense 7
Damage 3–5
Health 22
Speed 5
Movement Ground
Size 1
Shots 12
Growth 7
AI Value 336
 Special abilities:
Ranged attack
• No melee penalty
Evil Eye
 Cost per troop 

280

Attack 10
Defense 8
Damage 3–5
Health 22
Speed 7
Movement Ground
Size 1
Shots 24
Growth 7
AI Value 367
 Special abilities:
Ranged attack
• No melee penalty
Pillar of Eyes  

Beholders and Evil Eyes are the level 3 creatures of Dungeon. They are recruited from the Pillar of Eyes.

"Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles." RoE manual

Heroes with a specialty[edit]

  • Ajit Ajit the Overlord has beholders as a specialty, which increases the attack and defense skills of any beholders or evil eyes for each level attained after 2nd level, and gives them a speed bonus of 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

They are considered a good level 3 shooter, especially because of their high stats and no-melee penalty, which make them very effective for clearing the map in the early game. Their only downside is their relatively high cost and their somewhat low damage for late game.


Beholders and Evil Eyes are the creation of a Warlock called Agar, who was present in the previous HoMM games.


See also: