Rebellion
Jump to navigation
Jump to search
Timed events[edit | hide | hide all]
Day | Title | Message |
---|---|---|
Day 1 | Intro part 1 | As you and your two neighbors prepare for war, the populace of all three nations begins to revolt, wishing nothing more than a life of peace, harmony and love. These uprisings will likely continue until the land is united under one flag. |
Day 1 | Intro part 2 | The City of Pleasanton lies at the junction of all three nations. You are convinced that the only way to unite the land, and the people, is to not only hold the city, but to permanently house the Grail there. |
Day 1 | Intro part 3 | The problem, naturally, is finding the Grail before your opponents. Find the Grail and bring it to Pleasanton first, and the people of three nations shall celebrate your name for generations to come. |