Rumble in the Bogs (Allies)

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Rumble in the Bogs (Allies) Restoration of Erathia
5 Total Players / 4 Human Players
4
5
Size 2 (72×72) - M Underground enabled
A classic case of the grass being greener on the other side, you and your ally must first dispose of your pesky swamp neighbor, then slog across a swamp to claim the riches that wait for you beyond.
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: RedBlue Enemies:       1:TanGreen      2:Orange
Choose a bonus:
 
Carried to next scenario:
Max level:

Timed events[edit | hide | hide all]

Day Title Message
Day 1 At Orange (AI):
FedEx for Computer (Player 5)
(none)
Effect: +10 Gold Gold, +50 Wood Wood, +50 Ore Ore, +10 Mercury Mercury, +10 Sulfur Sulfur, +10 Crystal Crystal, +10 Gem Gems
Day 1 Intro Part 1 You have always lived a peaceful life, humbly coexisting with your neighbor in a modest coastal region of the world whose most interesting feature was that it was bordered by a deep, dreary marshland.
Day 1 Intro Part 2 One day, much to everyone's surprise, a traveler emerged from the swamp, telling a tale not only of riches within the marsh, but of an even more fantastic land on the other side! Eager to learn more, you sent scouts into the swamp, but they never returned.
Day 1 Intro Part 3 At first you thought the scouts were lost, but then a thought occurred to you. Perhaps the land across the swamps was SO fantastic that the scouts refused to leave? You share your idea with your neighbor, and he agrees with you.
Day 1 Intro Part 4 Before you quite realize what is happening, you find yourself agreeing to an alliance to seize these fantastic lands and divide them between you and your neighbor.

Note: The 10 Gold on Day 1 given to Orange is assumed to be an error, as the map makers may have forgotten that Gold input into Timed Events is not multiplied by 100 like resource piles (or multiplied by 1000 as they may have thought here).