Template talk:CreatureSounds

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Volume[edit | hide | hide all]

  • Just a note that these buttons may blast people's ears without proper volume control available - it's a nice idea but volume control should still be available somehow so these sounds aren't too loud for people. → Phasma 03:17, 10 September 2025 (UTC)
    • Imahero added a global volume widget to the left bar. Probably needs an aesthetic improvement, but it is functional for this template. --Legate (talk) 21:09, 10 September 2025 (UTC)
      • Perfect, works wonderfully! → Phasma 22:43, 10 September 2025 (UTC)

Ready to add to creature pages?[edit | hide]

  • Now that imahero came up with a volume control, I think "Idea 1" is good enough to add to the creature pages. Thoughts? Anything else we should change/implement before that? (See Pikeman for an example of how this would look) --Legate (talk) 21:09, 10 September 2025 (UTC)
    • It would be helpful to include a note below the sounds explaining that clicking the image buttons plays the corresponding sound, as some users may not immediately understand this without the info, but that probably has to be done manually in the articles --Loki Laufeyjarson (talk) 21:22, 10 September 2025 (UTC)

Additional Sounds[edit | hide]

How do we handle creatures that have additional sounds? Like the ranged attack sounds for shooters or the teleportation of the devil/arch devil (which are two sounds, one for appearing, one for disappearing), etc. --Loki Laufeyjarson (talk) 00:36, 12 September 2025 (UTC)

  • If two sounds are part of the same thing (like the two devil teleportation sounds) I could edit them together so we don't need an extra button for such things. --Loki Laufeyjarson (talk) 01:07, 12 September 2025 (UTC)
    • That sounds good to me. We probably also need a "cast" sound for creatures like Ogre Magi? Or does it just play the spell's sound? --Legate (talk) 13:07, 12 September 2025 (UTC)
  • Added a 'ranged=y' param to show the shooting icon. --Legate (talk) 13:07, 12 September 2025 (UTC)