VCMI Project
"VCMI is a complete remake of Heroes of Might and Magic 3. It's a new engine built from the ground up, utilizing the original game's graphics, sound, and text assets. This allows VCMI to achieve near-perfect compatibility with the classic gameplay of Heroes 3 while offering the technical benefits of a modern engine. Everything in VCMI is rewritten from scratch, including game file loading, graphics rendering, AI, and core mechanics. The project aims to not only integrate popular features from beloved community mods like HotA, WoG, and HD Mod, but also explore exciting new possibilities in all aspects of the gameplay experience." vcmi.eu
VCMI Towns[edit | hide | hide all]
Certain towns are featured here on the Heroes III Wiki. These towns are featured for meeting the following criteria:
- The town is complete in its graphics, audio, heroes, creatures, and other data (spells, abilities, etc.)—henceforth referred to as assets—of which none are missing or incomplete.
- The town uses original, high quality assets that are made by the author(s) of the town and are stylistically similar to Heroes of Might and Magic III.
- Exceptions can be made regarding original assets if work done to assets can be classed as "transformative" or "restorative", for example:
- Creating a building or creature based on unused New World Computing artwork or ideas.
- Restoring and/or modifying an unused hero portrait.
- Exceptions can also be made when creating smaller assets that need to be created for pre-existing game content that does not have certain assets created for it, for example:
- Creating a specialty icon for a spell or creature that did not receive one in the base game (e.g. a Dimension Door or Pikeman specialist).
- Re-using a graphical asset for an icon that is relevant to the asset (e.g. using the Orb of Silt to signify an Earth Magic specialist).
- The town does not use any AI generated assets, regardless of whether the AI generated asset has been modified.
- AI may be used as a tool to assist in generating ideas or refining concepts, but any asset incorporated into the town must be fully created by a person.
- The town does not use any creatures that are kit-bashed ("frankensteined") or recoloured from pre-existing models or sprites.
- Exceptions can be made regarding original assets if work done to assets can be classed as "transformative" or "restorative", for example:
- The town is not incredibly over- or under-powered; it respects The Shadow of Death / Horn of the Abyss balance.
- The town is not made as a joke or for unserious play.
This criteria is set in place for a few reasons:
- To prevent low quality, unoriginal, and/or copyrighted content from finding its way onto the Wiki.
- To show recognition and give support to the modders and community members who have put the time and effort into creating original, high quality content for players to enjoy.
If you would like to discuss the addition or removal of a town to or from the Wiki, please let us know through our Discord server.