MDT Forge (VCMI)
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Overview[edit | hide | hide all]
MDT Forge (henceforth referred to as Forge) is a VCMI town created by Mod Design Team (MDT). It is based off of New World Computing's Forge town that was originally planned to be released in Armageddon's Blade, with buildings directly referencing NWC's designs.
Forge is an Evil alignment town, home to the Warmonger and Technician hero classes.
Forge represents what would happen if Kastore came to power with use of the Heavenly Forge.
The native terrain of Forge was Dirt but has since been changed to Asphalt.
Forge's Blacksmith sells Supply Carts, its Mage Guild reaches level 3, and its Resource Silo provides wood and ore.
Creatures[edit | hide]

Shield Bearer
Level 1
2
5
1–3
8
3
Move
Ground
Size
1
Growth
12
104
115
Cost

55
Physical Damage reduced by 15%. Immune to Death Cloud.

Pavise Bearer
Level 1
3
7
2–3
8
5
Move
Ground
Size
1
Growth
12
116
128
Cost

85
Physical Damage reduced by 30%. Immune to Death Cloud.

Thug
Level 2
5
5
Shots
12
2–5
16
5
Move
Ground
Size
1
Growth
8
227
233
Cost

110
Shoots.

Mercenary
Level 2
8
6
Shots
12
2–6
16
6
Move
Ground
Size
1
Growth
8
251
257
Cost

150
Shoots. No melee penalty.

Arsonist
Level 3
10
5
5–6
22
6
Move
Ground
Size
1
Growth
7
336
333
Cost

200

Pyromaniac
Level 3
10
7
5–6
22
8
Move
Ground
Size
1
Growth
7
359
357
Cost

250

Bionic Trooper
Level 3
6
6
4–5
35
4
Move
Ground
Size
1
Growth
7
330
315
Cost

175
Unaffected by Morale. Can cast Overload other Bionic Troopers and Cyborgs.

Cyborg
Level 3
7
7
4–6
35
6
Move
Ground
Size
1
Growth
7
350
340
Cost

200
Unaffected by Morale. Can cast Overload other Bionic Troopers and Cyborgs.

Brain Sucker
Level 4
9
9
6–9
25
9
Move
Flying
Size
1
Growth
4
479
469
Cost

400

Soul Sucker
Level 4
9
9
6–9
25
13
Move
Flying
Size
1
Growth
4
744
730
Cost

600

Cannoneer
Level 5
15
9
Shots
4
11–16
50
4
Move
Ground
Size
1
Growth
3
1009
924
Cost

500
Shoots. Permanently affected by Advanced Slayer.

Bombardier
Level 5
15
12
Shots
6
12–17
60
5
Move
Ground
Size
1
Growth
3
1182
1063
Cost

625
Shoots. Permanently affected by Advanced Slayer.

Sky Brawler
Level 6
15
16
15–20
120
6
Move
Flying
Size
1
Growth
2
2107
1768
Cost

900
Flies. Unaffected by Morale.

Sky Knight
Level 6
15
18
20–25
120
8
Move
Flying
Size
1
Growth
2
2390
2004
Cost

1300
Flies. Unaffected by Morale.

Juggernaut
Level 7
17
17
35–45
160
8
Move
Ground
Size
1
Growth
1
3683
3001
Cost

1800

1
Regenerating (30 Health).

Dreadnought
Level 7
28
32
35–45
225
11
Move
Ground
Size
1
Growth
1
8800
6100
Cost

5000

2
Regenerating (30 Health). Injuring attack.

Alien
Level 3
8
5
Shots
24
3–4
15
4
Move
Ground
Size
1
Growth
7
396
191
Cost

300
Shoots. Spellcaster: Expert Clone.
War Machines[edit | hide]

Supply Cart
Level 1
0
10
0
150
0
Move
Size
1
Growth
450
50
Cost

1500
War Machine. Provides 8 additional shots to creatures and War Machines. All allied shooters deal 10% more Damage.
Heroes[edit | hide]
Cyborgs[edit | hide]

Deckard the Cyborg
Male
Human Cyborg
2
2
1
1
Deckard's distinctive armor may look impressive, but it's nothing compared to his anti-magic abilities. No wonder he quickly became the general of the restored Deyjan Army.
Receives a 5% per level bonus to Resistance skill percentage.
Advanced
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Kaleh the Cyborg
Male
2
2
1
1
Holding the rank of captain during the reign of Archibald Ironfist, Kaleh was first one who swore loyalty to the new King. Since then he rose in ranks and now serves as a general.


Basic
Basic
4–7 Thugs (100%)
4–7 Thugs (100%)
4–7 Thugs (100%)

Codgur the Cyborg
Male
Minotaur Cyborg
2
2
1
1
As a trusted servant of Agar, Codgur joined the army of Deyja with his master to create a new world. Great understanding of his kind was a main asset of this cold-blooded Minotaur.


Basic
Basic
10–20 Shield Bearers (100%)
3–5 Arsonists (100%)
3–5 Arsonists (100%)

Zhora the Cyborg
Female
2
2
1
1
In her youth, Zhora left her family home in Deyja and was often changing place where she lived. When she returned to her native lands, she found out about a new king, who was able to take advantage of her Logistics skills.
Receives a 5% per level bonus to Logistics skill percentage.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Tyrrel the Cyborg
Male
Ogre Cyborg
2
2
1
1
After the death of Winston Boragus, Tyrrel with his tribe had to leave Krewlod and search for a new home. As luck would have it, he has joined King Kastore's army and now serves as the commander of Ogres.


Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Jonathan the Cyborg
Male
2
2
1
1
Usually someone as taciturn as Jonathan is rather not a good leader. This time, however, the exception proves the rule and as a result Kastore's army gained a great general.


Basic
Basic
10–20 Shield Bearers (100%)
10–20 Shield Bearers (100%)
10–20 Shield Bearers (100%)

Lilyam the Cyborg
Female
2
2
1
1
Lilyam, despite being born in the forests of Avlee, is an expert at digging up resources from the underworld. When her fascination with a sulfur did not obtain approval from the druids, she went to the King of Deyja, who gladly accepted her as a commander.
Increases kingdom's sulfur production by 1 per day.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Hergon the Cyborg
Male
2
2
1
1
By manipulating dead or moribund corpses of soldiers by using an ancient magic, one can create dreadful mutants, causing terror with their unnatural look. Though most of them, like Walking Dead, do not show any kind of awareness, there are exceptions to this rule. Hergon quickly became a promising general after his comrades had realized that he can make fully conscious decisions and lead the army no worse than the living.


Basic
Basic
10–20 Shield Bearers (100%)
3–5 Bionic Troopers (100%)
3–5 Bionic Troopers (100%)
Technicians[edit | hide]

Seldon the Technician
Male
Human Cyborg
2
0
2
1
Seldon has sailed from Enroth to Erathia in pursuit of adventures and glory. He is one of the few who had experienced the forgotten artifacts of the Ancients in the past. Rumor has it that he has served someone named Sheltem before.
Casts Anti-Magic with double duration.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Vee the Technician
Female
Goblin Cyborg
2
0
2
1
Since her youth, Vee was paying more attention to the War Machines rather than magic. Her parents managed to instill both of those passions into their daughter, allowing her to become a powerful Technician.
Basic
Basic
10–20 Shield Bearers (100%)
1 Ballista (100%)
3–5 Arsonists (100%)

Albino the Technician
Male
2
0
2
1
Albino lived in the Red Dwarves' mines, where his ability to create fire with magic was very useful. When the mines were populated by monsters, he fled to Deyja, where his talent was appreciated even more than in his youth.
Casts Fire Wall with damage increased by 3% for every N hero levels, where N is the level of the target creature.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Marchette the Technician
Female
2
0
2
1
Marchette's hair color is not the only feature others depict as strange. Her ability to excavate resources from the deepest corners was always very appreciated among Necromancers, though she preferred to avoid black magic by any means. Thus, when new rulers have come, Marchette willingly joined the new army, not anymore led by dark lords of Necromancy.
Increases kingdom's crystal production by 1 per day.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Agar the Technician
Male
2
0
2
1
Hardly anyone believed in Master Agar's demise. After hoaxing his own death, the Lich traveled to Erathia searching for incomers from the alien worlds. When he joined King Kastore, he became one of the most powerful Technicians in the entire Deyja.


Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Flamius the Technician
Male
2
0
2
1
When King Kastore made a pact with Eeofol, Flamius was one of the first to replicate the ancient artifacts. His amazing skills in wielding fire were incredibly useful to the newly forming army.


Basic
Basic
3–5 Arsonists (100%)
3–5 Arsonists (100%)
3–5 Arsonists (100%)

Daneel the Technician
Male
2
0
2
1
Disgust was the only thing Daneel felt towards his primitive kin in Krewlod. When Deyjan goblins joined King Kastore, Daneel was delighted at the prospect of the intellectual development of his race.
Receives a 5% per level bonus to First Aid skill.
Basic
Basic
10–20 Shield Bearers (100%)
1 First Aid Tent (100%)
3–5 Arsonists (100%)

Sheikleen the Technician
Female
2
0
2
1
Only a few knows where Sheikleen came from and what is her purpose in staying in Deyjan Army. Some people think that she does not care about 'the new, better world' ideas at all and that she has joined Kastore's army only for financial benefits. In practice, however, regardless of her reasons behind this scheme, Sheikleen is a very gifted leader.
Casts Precision with damage increased by 3% for every N hero levels, where N is the level of the target creature.
Basic
Basic
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Arsonists (100%)

Rialdo the Technician
Male
2
0
2
1
Rialdo, apart from a terrifying appearance even for the standards of a Vampire, boasts the magical skills rare in Erathia. When Deyja was taken over by Kastore, Rialdo was an obvious choice as one of commanders of the new army.
Casts Armageddon with damage increased by 3% for every N hero levels, where N is the level of the target creature.
Advanced
10–20 Shield Bearers (100%)
4–7 Thugs (100%)
3–5 Bionic Troopers (100%)

Kastore the Technician
Male
2
0
2
1
Kastore, a visitor not of this world, took power in Deyja after overthrowing Archibald Ironfist. His obsession with the magic of the Ancients has made him aim for restoring the Heavenly Forges around the entire continent, and then to take over the world. No one knows what this demented mind is capable of.


Basic
Basic
1 Juggernauts (100%)
1 Juggernauts (100%)
1 Juggernauts (100%)
Gallery[edit | hide]
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Shield Bearer by Trith
-
Pavise Bearer by Trith
-
Thug by Trith
-
Mercenary by Trith
-
Arsonist by Trith
-
Pyromaniac by Trith
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Brain Sucker by Trith
-
Soul Sucker by Trith
-
Cannoneer by Trith
-
Bombardier by Trith
-
Sky Brawler by Trith
-
Sky Knight by Trith
-
Juggernaut by Trith
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Dreadnought by Trith
-
Town Screen Background by Trith
-
Town Screen with Reanimatorium built instead of Lava Basin
-
Capitol by Trith
-
Castle by Trith
-
Tavern by Sower
-
Tavern by Mitlandy (scrapped design)
-
Mage Guild by Sower (scrapped design)
-
Blacksmith by Mitlandy & Witchking
-
Marketplace by Sower
-
Marketplace with Resource Tower by Sower
-
Resource Silo by Mitlandy
-
Resource Silo by Mitlandy (scrapped design)
-
Replicator by Mitlandy
-
Post (Shield Bearer and Pavise Bearer dwelling) by Witchking
-
Upg. Cannoneer Shelter (Bombardier dwelling) by Mitlandy
-
Lava Basin (Arsonist dwelling) by Mitlandy & Witchking
-
Reanimatorium (Bionic Trooper dwelling) by Sower
-
Upgraded Reanimatorium (Cyborg dwelling) by Sower
-
Sucker Colony (Brain Sucker dwelling) sketch by Sower
-
Canoneer Shelter (Cannoneer/Bombardier dwelling) by Mitlandy
-
Upgraded Borough (Sky Knight dwelling) by Witchking
-
Cyber Eye Dwelling by Sower (scrapped)
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Cyber Eye Dwelling by Sower (scrapped)
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Cyber Eye Dwelling by Sower (scrapped)
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Mask of Fire Folk by AmiDaDeer (scrapped)
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Pavise of the Ancestors by AmiDaDeer (scrapped)
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Scepter of Mind Master by AmiDaDeer (scrapped)
-
Breastplate of Juggernauts (scrapped)
-
Magog sketch by Sower
-
Tyrrel sketch by Sower
-
Puzzle Map
-
Town Screen (scrapped design)
-
Town Screen (scrapped design)