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Cyclops and Cyclops King
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{{Stronghold creatures}}{{Creature | AI_Value = 1266 | Name = Cyclops | Attack = 15 | Defense = 12 | Speed = 6 | Growth = 2 | Damage = 16β20 | Health = 70 | Shots = 16 | Cost = 750 | Special = β’ [[Ranged attack]]<br> β’ Can attack siege [[wall]]s (Basic Ballistics) | U_AI_Value= 1443 | U_name = Cyclops King | U_attack = '''17''' | U_defense = '''13''' | U_speed = '''8''' | U_shots = '''24''' | U_cost = 1100 | U_special = β’ [[Ranged attack]]<br> β’ Can attack siege [[wall]]s ('''Advanced''' Ballistics) }} {{Cram|Cyclops Cave|Cyclops|Cyclops King|no_dwelling=|pad=7px 14px 3px 3px|-={{---}}}} '''Cyclopes and Cyclops Kings''' are the level 6 creatures of [[Stronghold]]. They are recruited from the [[Cyclops Cave]], and can be received as a reward from [[Wolf Raider Picket]]s {{wh}}. The plural form of "cyclops" is "cyclopes." ''"Cyclopses and cyclops kings attack at range by throwing boulders to devastating effect. Both can target siege walls and damage them like a [[catapult]]... Cyclops catapult attacks are applied with [[Ballistics|Basic Ballistics]] skill. Cyclops kings do the same at the [[Ballistics|Advanced Ballistics]] skill level..."{{-}}<sup>[[Restoration of Erathia Manual Page 110|RoE manual]]''</sup> <div style="clear:left;"></div> == Heroes with a specialty == *{{H|Yog|Barbarian}} has cyclopes as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Cyclops or Cyclops King he commands for each level he attains after the 6th level, and gives them a [[speed]] bonus of 1. Note that in [[Birth of a Barbarian]] campaign, Yog is a [[Wizard]] and thus doesn't have cyclopes specialty (he is based on [[Solmyr]]). {{Fanopinion| The cyclopes deal good damage and have good attack skill, but their defense is rather low and so is their health. They should be protected in order to have them in large numbers and deal a lot of damage. Also, their regular dwelling costs 20 crystals {{c}}, double of what is needed for the [[Behemoth Lair]], so their dwelling is usually built a while after the [[Behemoth]]'s, which results in lower numbers and efficiency on smaller maps especially. Cyclops Kings have brilliant speed for a ranged unit, and thus are able to act prior to many strong enemies (e.g. they're faster than [[Swordsman and Crusader|Crusaders]] or [[Pit Fiend and Pit Lord|Pit Lords]]). When having accumulated large amounts of them, use Cyclops Kings as your main ranged unit, replacing slow and not very strong [[Orc and Orc Chieftain|Orcs]]. Don't neglect the upgrade of Cyclopes, as fast shooter is a rare thing in the game. When playing with [[Yog]], Cyclops Kings will be unstoppable having outstanding speed 9 and stats rising throughout the game, which makes him one of the best Stronghold heroes. Destroying fortifications is not reliable, but still may help a lot during a siege. If you have open slots in a siege, consider splitting your Cyclopes/Cyclops Kings into as many stacks as possible. Every additional stack of these guys is ~{{=}} another catapult! }}<!-- end of fan opinion --> {{creature 'see also'}} * [[Comparison of Level 6 Creatures]] * [[Comparison of Ranged Creatures]] [[Category: Creatures]] __NOTOC__
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