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{{inhota}}
{{inhota}}
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on<br>the [[adventure map]]}}
'''Factory''' is a neutral [[alignment]] [[town]] with the [[Mercenary]] and [[Artificer]] [[hero class]]es.
Factory represents [[Burton]].


''"Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.''"
'''Factory''' is a yet unreleased faction, which is planned to be released for {{hota}} in 2020 (and confirmed to come with the 1.7.0 version). This new faction is set to be on a [[Wasteland]] (a new terrain from previous version of HotA), and can be summarized as a mix of steampunk technology and Wild West style, with nods to the unreleased [[Forge]] town.


Factory's [[native terrain]] is [[wasteland]].
As of August 2020, the revealed line up consists of:


__TOC__
* '''[[Halfling]]''' –> Halfling Grenadier
:– Attack Skill: 4
:– Defence Skill: 2
:– Shots: 24
:– Damage: 1 - 3
:– Health: 4
:– Speed: 5
:– Movement Type: Walking


==Factory building tree==
* '''Mechanic''' –> Engineer (Flamethrower-wielding human)
{| style="margin-right:20px; float:left;"
:– Movement Type: Walking
| [[File:FactoryBuildingsTree.png|700px|left]]
|}


[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]]
* '''Armadillo''' –> Bellwether Armadillo
:– Movement Type: Walking


{{Town cost summary|
* '''Automaton''' –> '''???''' (No released graphics available)
|common  = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}}
|mage    = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}}
|dwelling = {{Building cost|{{W}}<br>75|{{M}}<br>17|{{O}}<br>95|{{S}}<br>12|{{C}}<br>72|{{Gem}}<br>7|{{G}}<br>76400}}
|unique  = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}}
|total    = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}}
|troop    = 35770 {{G}}, 6 {{C}}
}}
{{clear|left}}
===Common Buildings and Mage Guild===
{{Factory common buildings}}


===Creature Dwellings===
* '''Sandworm''' –> '''Olgoi-Khorkhoi'''
{{Factory creature dwellings}}
:– Attack Skill: 11
:– Defence Skill: 12
:– Shots: 0
:– Damage: 11 - 15
:– Health: 60
:– Speed: 8
:– Movement Type: Flying (similar to [[Nymph]] & [[Oceanid]])


===Unique Buildings===
* '''Gunslinger''' –> '''???''' (Retaliates to one ranged attack per round with a Quick Shot)
{{Factory unique buildings}}
:– Attack Skill: 17
:– Defence Skill: 12
:– Shots: 16
:– Damage: 20 - 24
:– Health: 60
:– Speed: 7
:– Movement Type: Walking


{{clear|left}}
* '''Dreadnought''' –> '''Juggernaut'''
:– Movement Type: Walking


==Heroes==
* '''Couatl''' –> '''Crimson Couatl'''
{{Hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}}
:– Movement Type: Flying
{{Factory hero table}}
|}


'''Banned secondary skills:'''
Both the Dreadnought and Couatl are set to be 7th tier units. Both dwellings may be built in the same town and both units may be recruited. They will NOT be alternative units, like in Heroes of Might and Magic IV.


Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es.
Factory will also feature heroes from former games, such as [[Kastore]] and [[Agar]], but also new ones, like [[Todd]] and [[Bertram]].


{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[Mercenary|Mercenaries]].
The two classes have been revealed to be the might class of [[Mercenary]] and the magic class of [[Artificer]].
 
[[File:FactoryHeroesPreview.png|thumb|left]]
{{ss|Necromancy}}, {{ss|Resistance}}, and {{ss|Interference}}{{-wh}} are not available for [[Artificer|Artificers]].
 
==Creatures==
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}}
{{Factory creature table}}
|}
 
==Town names==
Unless specified by the mapmaker, towns will generate with a random name. Factory towns will use one of these following names:
 
{| class="wikitable sortable" style="white-space:nowrap; text-align: left;"
|-
| Arcadia || Ardon || Aurichalcum || Burton
|-
| Corakstone || Dardentor || Endurance || Fort Rotwang
|-
| Kergar || Mount Copper || New Dolere || Prospero
|-
| Ridder || Salda || Volta || Vulcan
|-
|}
 
If there are more Factory towns on the map than possible names, they will use names taken from other towns.
 
{{user commentary|
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from ''Heroes of Might and Magic II'', as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from previous games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge's planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name "New Dolere" is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).
 
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel.
* Factory army is well balanced in offensive, defensive and support at all stages of the game.
* Maximum [[Mage Guild]] level is 5.
 
'''Pros:'''
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.
* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged.
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further.
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence).
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies.
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7.
 
'''Cons:'''
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls).
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).
* Factory doesn't have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}}
 
== See also ==
* [[Town Comparison]]
* [[List of creatures]]
* [[List of creatures (HotA)]]
* [[List of heroes]]
* [[List of heroes (HotA)]]
 
[[Category: Factory]]
__notoc__
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