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{{inhota}} | {{inhota}} | ||
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on | {{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}} | ||
'''Factory''' is a neutral [[alignment]] [[town]] with the [[ | '''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements. | ||
Factory | |||
Factory's [[native terrain]] is [[wasteland]]. | Factory's [[native terrain]] is [[wasteland]]. | ||
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==Heroes== | ==Heroes== | ||
{{Hero table|bgc=#{{Green | {{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | ||
{{Factory hero table}} | {{Factory hero table}} | ||
|} | |} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Factory creature table}} | {{Factory creature table}} | ||
|} | |} | ||
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| Arcadia || Ardon || Aurichalcum || Burton | | Arcadia || Ardon || Aurichalcum || Burton | ||
|- | |- | ||
| Corakstone || | | Corakstone || Darentor || Endurance || Fort Rotwang | ||
|- | |- | ||
| | | Kerger || Mount Copper || New Dolere || Prospero | ||
|- | |- | ||
| Ridder || Salda || Volta || Vulcan | | Ridder || Salda || Volta || Vulcan | ||
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{{user commentary| | {{user commentary| | ||
* According to [[User_talk:Kastore|Kastore]], Factory will be transitioning into good alignment and there will be a new evil-aligned faction added at some point. | |||
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | * Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | ||
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* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | * A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (especially Armadillos and Couatls). | ||
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers). | * Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers). | ||
* Factory doesn't have 1-4 level | * Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7).}}{{end of user commentary}} | ||
== See also == | == See also == |