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{{inhota}} | {{inhota}} | ||
{{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on | {{towns|noswitch=[[file:Adventure Map Factory capitol (HotA).gif]]<br>Fully built Factory, as seen on the [[adventure map]]}} | ||
'''Factory''' is a neutral [[alignment]] [[town]] with the [[ | '''Factory''' is a neutral [[alignment]] [[town]] with the [[mercenary]] and [[artificer]] [[hero class]]es. Factory armies combine nature with an attempt to harness its power, featuring humans wielding technology such as guns and flamethrowers, and creatures enhanced by technological advancements. | ||
Factory | |||
Factory's [[native terrain]] is [[wasteland]]. | Factory's [[native terrain]] is [[wasteland]]. | ||
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==Factory building tree== | ==Factory building tree== | ||
{| style="margin-right:20px; float:left;" | {| style="margin-right:20px; float:left;" | ||
| [[File: | | {{#ifexist:File:FactoryBuildingTree.png|[[File:FactoryBuildingTree.png|600px|left]]} | ||
|} | |}} | ||
[[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | [[Image:Factory-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
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|unique = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}} | |unique = {{Building cost|||{{O}}<br>10||||{{G}}<br>12500}} | ||
|total = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}} | |total = {{Building cost|{{W}}<br>145|{{M}}<br>45|{{O}}<br>170|{{S}}<br>40|{{C}}<br>100|{{Gem}}<br>35|{{G}}<br>131900}} | ||
|troop = | |troop = 35920 {{G}}, 6 {{C}} | ||
}} | }} | ||
{{clear|left}} | {{clear|left}} | ||
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==Heroes== | ==Heroes== | ||
{{Hero table|bgc=#{{Green | {{Hero table|bgc=#{{Green 2,5}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes}} | ||
{{Factory hero table}} | {{Factory hero table}} | ||
|} | |} | ||
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==Creatures== | ==Creatures== | ||
{{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue | {{Creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 0}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | ||
{{Factory creature table}} | {{Factory creature table}} | ||
|} | |} | ||
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| Arcadia || Ardon || Aurichalcum || Burton | | Arcadia || Ardon || Aurichalcum || Burton | ||
|- | |- | ||
| Corakstone || | | Corakstone || Darentor || Endurance || Fort Rotwang | ||
|- | |- | ||
| | | Kerger || Mount Copper || New Dolere || Prospero | ||
|- | |- | ||
| Ridder || Salda || Volta || Vulcan | | Ridder || Salda || Volta || Vulcan | ||
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{{user commentary| | {{user commentary| | ||
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | * Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. | ||
* Factory army is well balanced in offensive, defensive and support at all stages of the game. | * Factory army is well balanced in offensive, defensive and support at all stages of the game. | ||
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* Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | * Factory has 2 mechanical creatures which can be [[repair]]ed (i.e. "resurrected") if damaged. | ||
* Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | * Factory towns can "earn" 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. | ||
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | * [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]]. | ||
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for | * Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for snow or swamp, which are native terrains of Tower and Fortress, respectively). | ||
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army | * Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero's army. | ||
'''Cons:''' | '''Cons:''' | ||
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed | * Factory is an expensive town. To have both unit line-ups, i.e to have different tactics, a lot of resources is needed. | ||
* Most Factory units are quite slow. | |||
* Most Factory units are quite slow | * Factory doesn't have 1-4 level flying units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one).}}{{end of user commentary}} | ||
* Factory doesn't have 1-4 level | |||
== See also == | == See also == |