Cyclops Stockpile: Difference between revisions
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{{Creature bank | {{Creature bank | ||
{{Creature bank row|30 %|Cyclops|20|4x{{Wood}} 4x{{Mercury}} 4x{{Ore}}<br>4x{{Sulfur}}4x{{Crystal}} 4x{{Gem}} ||T1=}} | | width= 250px | ||
{{Creature bank row|30 %|Cyclops|30|6x{{Wood}} 6x{{Mercury}} 6x{{Ore}}<br>6x{{Sulfur}} 6x{{Crystal}} 6x{{Gem}} ||T1=}} | | content= | ||
{{Creature bank row|30 %|Cyclops|40|8x{{Wood}} 8x{{Mercury}} 8x{{Ore}}<br>8x{{Sulfur}} 8x{{Crystal}} 8x{{Gem}} ||T1=}} | {{Creature bank row|30 %|Cyclops|20|4x{{Wood}} 4x{{Mercury}} 4x{{Ore}}<br>4x{{Sulfur}} 4x{{Crystal}} 4x{{Gem}} ||XP=1400|T1=}} | ||
{{Creature bank row|10 %|Cyclops|50|10x{{Wood}} 10x{{Mercury}} 10x{{Ore}}<br>10x{{Sulfur}} 10x{{Crystal}} 10x{{Gem}} ||T1=}} | {{Creature bank row|30 %|Cyclops|30|6x{{Wood}} 6x{{Mercury}} 6x{{Ore}}<br>6x{{Sulfur}} 6x{{Crystal}} 6x{{Gem}} ||XP=2100|T1=}} | ||
{{Creature bank row|30 %|Cyclops|40|8x{{Wood}} 8x{{Mercury}} 8x{{Ore}}<br>8x{{Sulfur}} 8x{{Crystal}} 8x{{Gem}} ||XP=2800|T1=}} | |||
{{Creature bank row|10 %|Cyclops|50|10x{{Wood}} 10x{{Mercury}} 10x{{Ore}}<br>10x{{Sulfur}} 10x{{Crystal}} 10x{{Gem}} ||XP=3500|T1=}} | |||
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | |||
{{!-}} | |||
{{!}} colspan=4 {{!}} ''You have found a Cyclops Stockpile. Do you wish to attack the guards?<br>* * *<br>You have found what once was a Cyclops Stockpile, but it has been deserted for some time.''}} | |||
'''Cyclops Stockpile''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 20–50 [[cyclops]]. The more guards there are, the better the reward. The treasure contains 4-10 of each [[resource]]s but not [[gold]] {{g}}. | |||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 4/6/8/10 [[Cyclopes]] (red hexes). 50% probability of getting a stack of [[Cyclops King]]s in the lower left corner (C hex). {{Creature bank common text|||upg}} | |||
<div style="clear:left;"></div> | |||
== Guards preview == | |||
{{creature bank preview|overall=}} | |||
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;" | |||
|- style="text-align:left; background-color:#{{Tan 2}};" | |||
! Guards !! Stacks !! Guards preview !! Upgraded stack | |||
|- | |||
| 30 %: {{cn|Cyclops|noname=}}x20 || style="text-align:center;" | 4 x5 || rowspan=3 | lots (20-49) of Cyclopses || pack (10-19) of Cyclopses<br>few (1-4) Cyclops Kings | |||
|- | |||
| 30 %: {{cn|Cyclops|noname=}}x30 || style="text-align:center;" | 6 x5 || rowspan=2 | lots (20-49) of Cyclopses<br>'''several''' (5-9) Cyclops Kings | |||
|- | |||
| 30 %: {{cn|Cyclops|noname=}}x40 || style="text-align:center;" | 8 x5 | |||
|- | |||
| 10 %: {{cn|Cyclops|noname=}}x50 || style="text-align:center;" | 10 x5 || horde (50-99) of Cyclopses || lots (20-49) of Cyclopses<br>'''pack''' (10-19) of Cyclops Kings | |||
|} | |} | ||
== Default settings for [[Random map|random map generator]] == | |||
* Terrain: any dry land. | |||
* Value: 3000. | |||
* Density: 100. | |||
== See also == | |||
{{map objects 'see also'}} | |||
{{Resource generator navigational box}} | |||
{{creature bank navigational box}} | |||
[[Category: Adventure Map]] | |||
[[Category: Creature Banks]] | [[Category: Creature Banks]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 20:29, 2 May 2024
Cyclops Stockpile is an adventure map location, and commonly known as one of the creature banks. It is guarded by 20–50 cyclops. The more guards there are, the better the reward. The treasure contains 4-10 of each resources but not gold .
The guards are divided into five stacks of 4/6/8/10 Cyclopes (red hexes). 50% probability of getting a stack of Cyclops Kings in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. In Horn of the Abyss, the object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
Guards | Stacks | Guards preview | Upgraded stack |
---|---|---|---|
30 %: x20 | 4 x5 | lots (20-49) of Cyclopses | pack (10-19) of Cyclopses few (1-4) Cyclops Kings |
30 %: x30 | 6 x5 | lots (20-49) of Cyclopses several (5-9) Cyclops Kings | |
30 %: x40 | 8 x5 | ||
10 %: x50 | 10 x5 | horde (50-99) of Cyclopses | lots (20-49) of Cyclopses pack (10-19) of Cyclops Kings |
Default settings for random map generator[edit | hide]
- Terrain: any dry land.
- Value: 3000.
- Density: 100.
See also[edit | hide]
See also:[edit | hide]