Pirate Cavern: Difference between revisions
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{{Creature bank row|30 %|Pirate|60|Corsair|60|{{cn|Sea Serpent|noname=}}<br>3x [[Sea Serpent]]s||XP=1800|T2=}} | {{Creature bank row|30 %|Pirate|60|Corsair|60|{{cn|Sea Serpent|noname=}}<br>3x [[Sea Serpent]]s||XP=1800|T2=}} | ||
{{Creature bank row|10 %|Pirate|80|Corsair|80|{{cn|Sea Serpent|noname=}}<br>4x [[Sea Serpent]]s||XP=2400|T2=}} | {{Creature bank row|10 %|Pirate|80|Corsair|80|{{cn|Sea Serpent|noname=}}<br>4x [[Sea Serpent]]s||XP=2400|T2=}} | ||
| event={{!}} colspan=4 style="background-color:#{{ | | event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
{{!}} colspan=4 {{!}} ''You have found a Pirate Cavern. Do you wish to attack the guards?<br>* * *<br>You have found what once was a Pirate Cavern, but it has been deserted for some time.''}} | {{!}} colspan=4 {{!}} ''You have found a Pirate Cavern. Do you wish to attack the guards?<br>* * *<br>You have found what once was a Pirate Cavern, but it has been deserted for some time.''}} | ||
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'''B''' and '''C''' hexes: 10/20/30/40 [[Corsairs]] | '''B''' and '''C''' hexes: 10/20/30/40 [[Corsairs]] | ||
50% probability of getting the third stack of [[Corsairs]] in the upper right corner (A hex, instead of [[Pirates]]). | 50% probability of getting the third stack of [[Corsairs]] in the upper right corner (A hex, instead of [[Pirates]]). {{Creature bank common text|4|hota|upg}} | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Guards preview == | == Guards preview == | ||
{{creature bank preview}} | {{creature bank preview}} | ||
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{ | {| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;" | ||
|- style="text-align:left; background-color:#{{ | |- style="text-align:left; background-color:#{{Tan 2}};" | ||
! Guards !! Stacks !! Guards preview !! Upgraded stack | ! Guards !! Stacks !! Guards preview !! Upgraded stack | ||
|- | |- | ||
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[[Category: Adventure Map (HotA)]] | [[Category: Adventure Map (HotA)]] | ||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 21:01, 2 May 2024
Pirate Cavern | ||||||||
---|---|---|---|---|---|---|---|---|
Picture | ||||||||
% | Guards | Content | XP | |||||
30 % |
|
1x Sea Serpent |
600 | |||||
30 % |
|
2x Sea Serpents |
1200 | |||||
30 % |
|
3x Sea Serpents |
1800 | |||||
10 % |
|
4x Sea Serpents |
2400 | |||||
Visiting Scheme | ||||||||
Event | ||||||||
You have found a Pirate Cavern. Do you wish to attack the guards? * * * You have found what once was a Pirate Cavern, but it has been deserted for some time. |
Pirate Cavern is an adventure map location, and commonly known as one of the creature banks. It is guarded by 20-80 Pirates and 20-80 Corsairs. As a reward for defeating the guards, 1, 2, 3 or 4 Sea Serpents will join the hero's army. The more Pirates and Corsairs there are, the more Sea Serpents will join.
The guards are divided into four stacks:
A and D hexes: 10/20/30/40 Pirates
B and C hexes: 10/20/30/40 Corsairs
50% probability of getting the third stack of Corsairs in the upper right corner (A hex, instead of Pirates). All the guard stacks of the same speed attack in alphabetic order: from A to D. The object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
The overall amount of creatures can be checked in the status bar (above the resource line at the bottom of the screen) by hovering over an object already visited (not attacked) by a hero.
Default settings for random map generator
- Disabled by default.
- Terrain: rough.
- Value: 3500.
- Density: 100.
See also:
See also: