Pirate, Corsair, and Sea Dog

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.

NOTE: The term 'Pirates' is sometimes used to refer to the nation of Regna.

Horn of the Abyss Cove creatures Horn of the Abyss
Level 1
Nymph Nymph
Oceanid Oceanid
Level 2
Crew Mate Crew Mate
Seaman Seaman
Level 3
Pirate Pirate
Corsair Corsair
Sea Dog Sea Dog
Level 4
Stormbird Stormbird
Ayssid Ayssid
Level 5
Sea Witch Sea Witch
Sorceress Sorceress
Level 6
Nix Nix
Nix Warrior Nix Warrior
Level 7
Sea Serpent Sea Serpent
Haspid Haspid
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Corsair
10
8
Shots
4
3–7
15
7
Move
Ground
Size
1
Growth
7
407
311
Cost Per Troop

275
Shoots. No melee penalty. No enemy retaliation.
Pirate
8
6
Shots
4
3–7
15
6
Move
Ground
Size
1
Growth
7
312
208
Cost Per Troop

225
Shoots. No melee penalty.

Pirates, Corsairs, and Sea Dogs are the level 3 creatures of Cove. They can be recruited from the Frigate. Both the Upgraded Frigate and the Gunpowder Warehouse must be built in order to recruit Sea Dogs.

"Pirates - one of the main dangers trapping seafarers. They can be found in virtually every corner of the world, though, more often, they rob the coast and sea trade routes. Skilled pirates who deserved respect among Regnan captains called Corsairs. Their skill in fencing allows them to make lightning attacks on enemies who are not able to fight back. Sea Wolves are legendary Corsairs who robbed dozens of ships. Rumored that they keep their prey on the lost islands, which many in the Endless Ocean. Sea Wolves armed with perfect pistols that created by the best alchemists of Regna. Perhaps that is why these fighters shots so deadly." HotA Facebook post

Frigate
Sea Dog
12
11
Shots
8
3–7
15
8
Move
Ground
Size
1
Growth
7
602
376
Cost Per Troop

375
Shoots. No melee penalty. No enemy retaliation. Accurate Shot.

Heroes with a specialty[edit | hide | hide all]

Special Ability: Accurate Shot[edit | hide]

The Sea Dog's Accurate Shot is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.

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