Ivory Tower: Difference between revisions

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{{Creature bank row|30 %|Arch Mage|65|{{cn|Enchanter|noname=}}<br>9x [[Enchanter]]s||XP=1950|T1=}}
{{Creature bank row|30 %|Arch Mage|65|{{cn|Enchanter|noname=}}<br>9x [[Enchanter]]s||XP=1950|T1=}}
{{Creature bank row|10 %|Arch Mage|80|{{cn|Enchanter|noname=}}<br>12x [[Enchanter]]s||XP=2400|T1=}}
{{Creature bank row|10 %|Arch Mage|80|{{cn|Enchanter|noname=}}<br>12x [[Enchanter]]s||XP=2400|T1=}}
| event={{!}} colspan=4 style="background-color:#{{grey 2}};" {{!}}'''Event'''
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event'''
{{!-}}
{{!-}}
{{!}} colspan=4 {{!}} ''You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune?<br>* * *<br>You enter the Ivory Tower, however nobody is home.''}}
{{!}} colspan=4 {{!}} ''You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune?<br>* * *<br>You enter the Ivory Tower, however nobody is home.''}}
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'''Ivory Tower''' is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 30–90 [[Arch Magi]]. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 [[Enchanters]] will join the hero's army. The more Arch Magi there are, the more Enchanters will join.
'''Ivory Tower''' is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 30–90 [[Arch Magi]]. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 [[Enchanters]] will join the hero's army. The more Arch Magi there are, the more Enchanters will join.


[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/10/13/16 [[Arch Magi]] (red hexes) and attack in alphabetic order: from A to E.
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/10/13/16 [[Arch Magi]] (red hexes) {{Creature bank common text||hota|samespeed=1}}
 
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
 
Though [[War Machine]]s are not present on the battlefield, the infinite shots effect from [[Ammo Cart]] is active.
 
Slain enemies do not respawn (should the hero retreat or be defeated).


<div style="clear:left;"></div>
<div style="clear:left;"></div>
== Guards preview ==
== Guards preview ==
{{creature bank preview|bold=|omit=|overall=}}
{{creature bank preview|bold=|omit=|overall=}}
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{grey 4}}; margin:5px 20px 10px 0px;"
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;"
|- style="text-align:left; background-color:#{{grey 2}};"
|- style="text-align:left; background-color:#{{Tan 2}};"
! Guards !! Stacks !! Guards preview
! Guards !! Stacks !! Guards preview
|-
|-

Latest revision as of 21:02, 2 May 2024

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Ivory Tower
Picture
% Guards Content XP
 30 % 
Arch Mage
35
Enchanter 
3x Enchanters
Experience
1050
 30 % 
Arch Mage
50
Enchanter 
6x Enchanters
Experience
1500
 30 % 
Arch Mage
65
Enchanter 
9x Enchanters
Experience
1950
 10 % 
Arch Mage
80
Enchanter 
12x Enchanters
Experience
2400
Visiting scheme
Event
You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune?
* * *
You enter the Ivory Tower, however nobody is home.

Ivory Tower is an Adventure Map location, and commonly known as one of the creature banks. It is guarded by 30–90 Arch Magi. As a reward for defeating the Arch Magi, 3, 6, 9 or 12 Enchanters will join the hero's army. The more Arch Magi there are, the more Enchanters will join.

The guards are divided into five stacks of 7/10/13/16 Arch Magi (red hexes) and attack in alphabetic order: from A to E. The object's level can be preset by a map-maker.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Guards preview[edit | hide | hide all]

The table shows how to pre-check the guard strength of an object without attacking it.

Guards Stacks Guards preview
30 %: Arch Mage x35 7 x5 lots (20-49) of Arch Magi
30 %: Arch Mage x50 10 x5 horde (50-99) of Arch Magi
30 %: Arch Mage x65 13 x5
10 %: Arch Mage x80 16 x5

Default settings for random map generator[edit | hide]

  • Disabled by default.
  • Terrain: sand, snow.
  • Value: 7000.
  • Density: 100.

See also:[edit | hide]

See also:[edit | hide]