Scouting radius: Difference between revisions

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'''Scouting radius''' is the hero's line of sight. In other words, the distance a hero can see in unscouted areas. The basic scouting radius is five, but it can be increased with [[Scouting]] secondary skill or with scouting artifacts [[Spyglass]] and [[Speculum]]. Basic scouting radius for heroes is five, but with scouting, spyglass and speculum, it can be increased up to 10. In [[HotA]] scouting radius can be increased up to 12 for heroes without scouting specialty. With scouting specialty of [[Miriam]] or [[Beatrice]] or [[Wynona]] maximal radius can go up to 24.
== See also ==
* [[Scouting]]
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[[Category: Terms]]
[[Category: Terms]]
How far you are able to see into the shroud. Heroes usually have a scouting range of 5, though it can be increased by [[Scouting]] and/or equipping the [[Spyglass]] and/or [[Speculum]].
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Having a high scouting range is usually not that good. It can help a bit in the early game, but unless there are a lot of [[Necropolis]]es with [[Cover of Darkness|Covers of Darkness]] built, the advantage will be quickly lost.

Latest revision as of 19:57, 23 September 2024

Scouting radius is the hero's line of sight. In other words, the distance a hero can see in unscouted areas. The basic scouting radius is five, but it can be increased with Scouting secondary skill or with scouting artifacts Spyglass and Speculum. Basic scouting radius for heroes is five, but with scouting, spyglass and speculum, it can be increased up to 10. In HotA scouting radius can be increased up to 12 for heroes without scouting specialty. With scouting specialty of Miriam or Beatrice or Wynona maximal radius can go up to 24.

See also[edit | hide | hide all]