Emerald Isles: Difference between revisions
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{{ | {{SingleScenario | ||
|scenario= | | scenario = Emerald Isles | ||
|description=The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims. | | description = The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims. | ||
| | | num_play = 4/4 | ||
| size = M | |||
| source = roe | |||
| victory = Defeat All Enemies. | |||
| victory_c = def_all | |||
| loss = Lose All Your Towns and Heroes. | |||
| loss_c = all | |||
| allies = {{red}}/ {{blue}}/ {{tan}}/ {{purple}} | |||
| enemies = {{red}}/ {{blue}}/ {{tan}}/ {{purple}} | |||
| underground = disabled | |||
}} | }} | ||
== Timed events == | |||
{{TEheader}} | |||
{{TErow| 1 | Opening Text (part 1) | Because of their location, the Emerald Isles are a nexus of trade routes from all over the world. The Baron who could control these routes would possess riches beyond the wildest dreams of Avarice.}} | |||
{{TErow| 1 | Opening Text (part 2) | Your Baron has chosen you, the best of his military leaders, to 'acquire' control of these trade routes from the other Barons. Use diplomacy where you may, but you are free to demonstrate your might when diplomacy fails. A wealthy retirement awaits you when, not if, you succeed.}} | |||
{{TErow| 7 | Supplies Arrive | freq=7 | effect=+1000 {{Gold}} [[Gold]], +4 {{Wood}} [[Wood]], +4 {{Ore}} [[Ore]], +2 {{Mercury}} [[Mercury]], +2 {{Sulfur}} [[Sulfur]], +2 {{Crystal}} [[Crystal]], +2 {{Gem}} [[Gems]] | Ah, the trade winds blow favorably today - a ship has arrived with much needed supplies.}} | |||
|} | |||
Note: Prison near the Tan {{tan}} town contains {{H|Edric|Knight}}. | |||
{{Maps 'see also'}} | |||
[[Category: Single and Multiplayer Scenarios]] | |||
Revision as of 16:12, 4 April 2025
Scenario Description
The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies:
/
/
/ 
Enemies:
/
/
/ 
Timed events
| Day | Title | Message |
|---|---|---|
| Day 1 | Opening Text (part 1) | Because of their location, the Emerald Isles are a nexus of trade routes from all over the world. The Baron who could control these routes would possess riches beyond the wildest dreams of Avarice. |
| Day 1 | Opening Text (part 2) | Your Baron has chosen you, the best of his military leaders, to 'acquire' control of these trade routes from the other Barons. Use diplomacy where you may, but you are free to demonstrate your might when diplomacy fails. A wealthy retirement awaits you when, not if, you succeed. |
| Day 7 | Supplies Arrive | (Repeats every 7 days) Ah, the trade winds blow favorably today - a ship has arrived with much needed supplies. |
Note: Prison near the Tan
town contains ![]()
![]()
![]()
Edric the Knight.

