Dragon Pass (Allies): Difference between revisions
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{{ | {{SingleScenario | ||
|scenario={{PAGENAME}} | | scenario = {{PAGENAME}} | ||
|description=Dragon pass - a source of conflict for generations due to its artifacts and being resource rich. After the pass is reached and easily plundered, team up with your ally and take out your opponents to win the game. | | description = Dragon pass - a source of conflict for generations due to its artifacts and being resource rich. After the pass is reached and easily plundered, team up with your ally and take out your opponents to win the game. | ||
| num_play = 4/4 | |||
| size = M | |||
| source = ab | |||
| victory = Defeat All Enemies. | |||
| victory_c = def_all | |||
| loss = Lose All Your Towns and Heroes. | |||
| loss_c = all | |||
| allies = {{red}}{{tan}}/ {{blue}}{{green}} | |||
| enemies = 1: {{red}}{{tan}}/{{-}}2: {{blue}}{{green}} | |||
| smap = ab phoenix | |||
}} | }} | ||
{{Maps 'see also'}} | |||
Latest revision as of 16:20, 4 April 2025
Scenario Description
Dragon pass - a source of conflict for generations due to its artifacts and being resource rich. After the pass is reached and easily plundered, team up with your ally and take out your opponents to win the game.
Victory Condition
Defeat All Enemies.
Loss Condition
Lose All Your Towns and Heroes.
Allies: 
/ 

Enemies: 1: 
/ 2: 



