Wood Elf and Grand Elf: Difference between revisions

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{{Rampart creatures}}{{Creature
{{RampartCreaturesNew}}
| AI_Value  = 234
{{Creature/Wood Elf}}
| Name      = Wood Elf
{{Creature/Grand Elf}}
| Attack    = 9
| Defense  = 5
| Speed    = 6
| Growth    = 7
| Damage    = 3–5
| Health    = 15
| Shots    = 24
| Cost      = 200
| Special  = • [[Ranged attack]]
| U_AI_Value= 331
| U_name    = Grand Elf
| U_speed  = '''7'''
| U_damage  = 3–5 '''(x2)'''
| U_cost    = 225
| U_special = • [[Ranged attack]]<br>• [[Double attack]]
}}  


{{Cram|Homestead|Wood Elf|Grand Elf|no_dwelling=|pad=5px 10px 3px 5px}}
{{About|NOTE: The term 'Elves' is sometimes used to refer to the nation of [[AvLee]].}}
'''Wood Elves and Grand Elves''' are level 3 creatures of [[Rampart town]]. They are recruited from [[Homestead]].
 
'''Wood Elves and Grand Elves''' are the level 3 creatures of [[Rampart]]. They are recruited from the [[Homestead]].


''"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take [[Double attack|two shots]] per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>
''"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take [[Double attack|two shots]] per attack."{{-}}<sup>[[Restoration of Erathia Manual Page 105|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Homestead
| creature1      = Wood Elf
| creature2      = Grand Elf
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ivor|Ranger}}
* {{H|Gelu|Ranger}} {{withmaped}} can upgrade Wood Elves and Grand Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter|Sharpshooters]].
==[[Horn of the Abyss]]==
In {{hota}}, the size of starting Wood Elf stacks for [[Rampart]] heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.
== Sounds ==
{{CreatureSounds|Wood Elf|ranged=y}}
{{CreatureSounds|Grand Elf|ranged=y}}
{{SoundClickInfo}}


These are one of the most indispensable units of the Rampart, along with the [[Unicorn and War Unicorn|unicorns]] and [[Green Dragon and Gold Dragon|dragons]], because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack caused by the Grand Elves uses up two shots, not one.
== Gallery ==
<gallery mode="packed-hover">
AprilLee_WoodElf.jpg| Wood Elf (RoE manual p23):<br>(Sketch by [[April Lee]])
Grand Elf (Old) render.png | Grand Elf<br>(Pre-release model by [[April Lee]])
SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELb-smk-H3x2 ELb.webm| Elf and other bandits in [[Shantanna]]<br>([[Cutthroats]]{{-ws}} prologue)
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2B-smk-GOOD2B.webm|thumbtime=0:07|Wood Elves and a [[Pegasus]]<br>([[Deal With the Devil]]{{-wr}} prologue)
Allin3.webm|thumbtime=0:07| Wood Elves and a [[Dendroid]] guard the forests of [[AvLee]]<br>([[The Tree Killer]]{{-wh}} prologue)
</gallery>


===== Heroes with a specialty =====
{{Fanopinion|
These are one of the most indispensable units of the Rampart, along with the [[Unicorn and War Unicorn|unicorns]] and [[Green Dragon and Gold Dragon|dragons]], because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.


*{{H|Ivor|Ranger}} has elves as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.
The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.
* {{H|Gelu|Ranger}} can upgrade Elves and Wood Elves (also [[Archer and Marksman|Archers and Marksmen]]) into [[Sharpshooter]]s.
}}<!-- end of fan opinion -->


{{creature 'see also'}}
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]
* [[Comparison of Ranged Creatures]]


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Latest revision as of 22:00, 24 November 2025

Wood Elf
9
5
Shots
24
3–5
15
6
Move
Ground
Size
1
Growth
7
234
195
Cost

200

Shoots.
Grand Elf
9
5
Shots
24
3–5 (x2)
15
7
Move
Ground
Size
1
Growth
7
331
195
Cost

225

NOTE: The term 'Elves' is sometimes used to refer to the nation of AvLee.

Wood Elves and Grand Elves are the level 3 creatures of Rampart. They are recruited from the Homestead.

"Armed with bows, elves are the only Rampart units with a ranged attack. Grand elves take two shots per attack." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Horn of the Abyss[edit | hide]

In Horn of the Abyss, the size of starting Wood Elf stacks for Rampart heroes was significantly nerfed from 3-6 to 2-4 (33% less). However, as all level 3 starting stacks, they now have a 100% chance of appearing.

Sounds[edit | hide]

Wood ElfWood Elf Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Wood Elf - AttackSound.webm Media:Heroes3 - Wood Elf - ShootSound.webm Media:Heroes3 - Wood Elf - DefendSound.webm Media:Heroes3 - Wood Elf - MoveSound.webm Media:Heroes3 - Wood Elf - HurtSound.webm Media:Heroes3 - Wood Elf - DeathSound.webm style="display: none;"
Grand ElfGrand Elf Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Grand Elf - AttackSound.webm Media:Heroes3 - Grand Elf - ShootSound.webm Media:Heroes3 - Grand Elf - DefendSound.webm Media:Heroes3 - Grand Elf - MoveSound.webm Media:Heroes3 - Grand Elf - HurtSound.webm Media:Heroes3 - Grand Elf - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

Show User Commentary
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These are one of the most indispensable units of the Rampart, along with the unicorns and dragons, because they are the only shooter of this faction and deal impressive amounts of damage, especially upgraded. However, it should be noted that they die very easily when attacked, and each ranged attack a turn caused by the Grand Elves uses up two shots, not one.

The AI really likes to target the Elves. When conquering a city sometimes it's advisable to leave the Elves behind to avoid losses to the towers.


See Also:[edit | hide]