Siege: Difference between revisions

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Siege combat is a special type of [[combat]] in Heroes III where the defending player has some significant advantages including [[Arrow towers]], a [[Moat]], and [[Siege walls]].
#REDIRECT[[Combat#Siege]]
 
A [[Town]] must have at least a [[Fort]] structure built in order to use siege combat, and the defenses are substantially improved upon construction of the [[Citadel]] and [[Castle]].
 
 
== Tips, combat tactics, and features ==
 
* Attacking creatures will get stuck in a moat for at least 1 combat round. This can be bypassed with the [[Teleport]] spell or by breaking or "trapping" the [[drawbridge]].
* Arrow towers can be incredibly effective in all stages of the game, due to their ability to bypass all ranged penalty and ignoring the [[defense]] stat of creatures.
* Catapults will damage the walls once per turn (can be augmented by the [[ballistics]] skill.) Walls can also be damaged by [[Earthquake]] as well as the [[cyclops]] creature type.
* [[Flying]] creatures can fly over walls, but they will usually become high priority targets for defending melee creatures as well as the arrow towers.
* The center arrow tower does the highest damage, and usually will not be destroyed until the main walls have been significantly damaged.
* Several towns have enhanced moats. Most notably, the [[Fortress]] has a high-damage moat that is 2 hexes wide. The [[Tower]] has land mines in place of a moat, which can occasionally detonate several times as creatures walk over them, but are generally considered weaker than standard moats, because they do not hinder movement.
 
'''A large siege playing out against a [[stronghold]] town.
 
[[File:Siege combat.jpg|center|link=|caption]]
 
[[Category: Combat]]
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Latest revision as of 03:39, 14 January 2026

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