Kerberos: Difference between revisions
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Created page with "This is an XL+U template suitable for three players game (exploration and spell research-based). It consists of a large number of zones. Each player has one AI and a corner treacure zone in their area, from where they can enter the central area, consisting of three regular- ad 3 rich (potential Relics can be found) treasure zones. [[File:{{PAGENAME}}.png|512px|right]] __NOTOC__ ===Specifications=== *Map size: XL+U. *Content types clarification: **55 (player zones, AI zon..." |
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*Different towns of the same zone are forced to have the same alignment. | *Different towns of the same zone are forced to have the same alignment. | ||
*Banned heroes: | *Banned heroes: | ||
**{{h|Kyrre | **{{h|Kyrre|0=}} | ||
**{{h|Gunnar|0=}} | **{{h|Gunnar|0=}} | ||
**{{h|Dessa|0=}} | **{{h|Dessa|0=}} | ||
Latest revision as of 01:14, 11 January 2026
This is an XL+U template suitable for three players game (exploration and spell research-based). It consists of a large number of zones. Each player has one AI and a corner treacure zone in their area, from where they can enter the central area, consisting of three regular- ad 3 rich (potential Relics can be found) treasure zones.

Specifications[edit | hide | hide all]
- Map size: XL+U.
- Content types clarification:
- 55 (player zones, AI zones and white zones): content types (500–3000, 9), (3000–6000, 6), (10000–15000, 1).
- 133 (silver zones): content types (3000–6000, 9), (10000–15000, 6), (15000–20000, 1).
- 242 (gold zones): content types (10000–15000, 9), (15000–20000, 6), (20000–30000, 1).
- Starting player zones and AI zones have the native terrain of their corresponding town. The rest are generated with random terrain.
- Different towns of the same zone are forced to have the same alignment.
- Banned heroes:
- Special weeks are disabled.
- Combat round limit is 100.
- Suggested rules and settings: