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'''Mines''' are [[adventure map]] locations, that can be flagged after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines. At the beginning of each day, a [[sawmill]]s will produce 2 [[wood]] ({{Wood}}), [[ore pit]] will produce 2 [[ore]] ({{Ore}}), [[crystal cavern]] will produce 1 [[crystal]] ({{Crystal}}), [[gem pond]] will produce 1 [[Gem (resource)|gem]] ({{Gem}}), [[alchemist's lab]] will produce 1 [[mercury]] ({{Mercury}}), [[sulfur dune]] will produce 1 [[sulfur]] ({{Sulfur}}) and [[gold mine]] will produce 1000 [[gold]] ({{Gold}}). [[Abandoned mine]] works as any other mine, but its production is randomly chosen at the beginning of the map – except it cannot produce wood. Additionally, the map maker can choose between the resources the lottery is made or he can set it always to produce certain resource.
'''Mines''' are [[adventure map]] locations, that can be [[flagged]] after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:
* [[File: Sawmill.gif]]{{-}}{{-}}Sawmill produces +2 [[wood]] {{w}}
* [[File: Ore Pit.gif]]{{-}}{{-}}Ore Pit produces +2 [[ore]] {{o}}
* [[File: Crystal Cavern.gif]]{{-}}{{-}}Crystal Cavern produces +1 [[crystal]] {{c}}
* [[File: Gem Pond.gif]]{{-}}{{-}}Gem Pond produces +1 [[gem]] {{gem}}
* [[File: Alchemist's Lab.gif]]{{-}}{{-}}Alchemist's Lab produces +1 [[mercury]] {{m}}
* [[File: Sulfur Dune.gif]]{{-}}{{-}}Sulfur Dune produces +1 [[sulfur]] {{s}}
* [[File: Gold Mine.gif]]{{-}}{{-}}Gold Mine produces +1000 [[gold]] {{g}}


Mines can have armies stationed in them, in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where it is placed, any combat taking place on a mine will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
'''Abandoned Mine''' works as any other mine, but is guarded by a throng (100–249) of [[Troglodyte]]s. Its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource. <!-- The guards are renewed at the first day of every week. So if another player takes control of the mine on seventh day of the week, there are new set of troglodytes guarding the mine if another player tries to take control of it. - (tested in SoD with HD mod with negative results --~~~~) -->
 
In {{hota}}{{-wh}}, it is possible to customize the minimum amount, maximum amount, and type of creatures guarding an abandoned mine. The default values remain 100 to 200 Troglodytes.
 
[[File:Abandoned Mine 1.gif]][[File:Abandoned Mine 2.gif]][[File:Abandoned Mine 3.gif]][[File:Abandoned Mine 4.gif]]
[[File:Abandoned Mine 5.gif]][[File:Abandoned Mine 6.gif]][[File:Abandoned Mine 7.gif]][[File:Abandoned Mine 8.gif]]
 
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
 
It should be noted that [[lighthouse]]s are '''also considered a type of mine''', so when the winning condition of the game is to flag all mines, don't forget to also flag all the lighthouses on the adventure map.
 
== See also ==
{{map objects 'see also'}}
 
{{Resource generator navigational box}}


[[Category: Mines|*]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__

Latest revision as of 13:25, 28 January 2024

Mines are adventure map locations, that can be flagged after which they will start to produce a particular resource for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:

  •   Sawmill produces +2 woodWood
  •   Ore Pit produces +2 oreOre
  •   Crystal Cavern produces +1 crystalCrystal
  •   Gem Pond produces +1 gemGem
  •   Alchemist's Lab produces +1 mercuryMercury
  •   Sulfur Dune produces +1 sulfurSulfur
  •   Gold Mine produces +1000 goldGold

Abandoned Mine works as any other mine, but is guarded by a throng (100–249) of Troglodytes. Its production is randomly chosen and it cannot produce wood. The production is determined at the beginning of the map. Additionally, the creator of the map can choose which resource types take part of the draw. If only one choice is selected, then the Abandoned Mine will always produce the chosen resource.

In Horn of the Abyss Horn of the Abyss, it is possible to customize the minimum amount, maximum amount, and type of creatures guarding an abandoned mine. The default values remain 100 to 200 Troglodytes.

Mines can have creatures stationed in them in a similar way to garrisons. This feature was added in Shadow of Death expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use subterranean terrain for graphics and when determining native terrain bonuses.

It should be noted that lighthouses are also considered a type of mine, so when the winning condition of the game is to flag all mines, don't forget to also flag all the lighthouses on the adventure map.

See also[edit | hide | hide all]

See also:[edit | hide]