Cyclops Stockpile: Difference between revisions
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{{Creature bank row|30 %|Cyclops|20|4x{{ | {{Creature bank row|30 %|Cyclops|20|4x {{W}} {{M}} {{O}}<br>{{---}}{{-}}{{S}} {{C}} {{Gem}}||XP=1400|T1=}} | ||
{{Creature bank row|30 %|Cyclops|30|6x{{ | {{Creature bank row|30 %|Cyclops|30|6x {{W}} {{M}} {{O}}<br>{{---}}{{-}}{{S}} {{C}} {{Gem}}||XP=2100|T1=}} | ||
{{Creature bank row|30 %|Cyclops|40|8x{{ | {{Creature bank row|30 %|Cyclops|40|8x {{W}} {{M}} {{O}}<br>{{---}}{{-}}{{S}} {{C}} {{Gem}}||XP=2800|T1=}} | ||
{{Creature bank row|10 %|Cyclops|50|10x{{ | {{Creature bank row|10 %|Cyclops|50|10x {{W}} {{M}} {{O}}<br>{{---}}{{---}}{{S}} {{C}} {{Gem}}||XP=3500|T1=}} | ||
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | | event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | ||
{{!-}} | {{!-}} | ||
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* Density: 100. | * Density: 100. | ||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
Latest revision as of 21:24, 4 December 2024
Cyclops Stockpile is an adventure map location, and commonly known as one of the creature banks. It is guarded by 20–50 cyclops. The more guards there are, the better the reward. The treasure contains 4-10 of each resources but not gold .
The guards are divided into five stacks of 4/6/8/10 Cyclopes (red hexes). 50% probability of getting a stack of Cyclops Kings in the lower left corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. In Horn of the Abyss, the object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Stacks insignificant for a preview are omitted.
Guards | Stacks | Guards preview | Upgraded stack |
---|---|---|---|
30 %: x20 | 4 x5 | lots (20-49) of Cyclopses | pack (10-19) of Cyclopses few (1-4) Cyclops Kings |
30 %: x30 | 6 x5 | lots (20-49) of Cyclopses several (5-9) Cyclops Kings | |
30 %: x40 | 8 x5 | ||
10 %: x50 | 10 x5 | horde (50-99) of Cyclopses | lots (20-49) of Cyclopses pack (10-19) of Cyclops Kings |
Default settings for random map generator[edit | hide]
- Terrain: any dry land.
- Value: 3000.
- Density: 100.
See also:[edit | hide]