April Lee: Difference between revisions
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<div style="float: left; margin-right:20px;">[[File:AprilLee.png]]</div> | |||
One of the {{homm3}} artists. | One of the {{homm3}} artists. | ||
== Interviews == | == Interviews == | ||
* [[April Lee/Celestial Heavens interview]] | * [[April Lee/Celestial Heavens interview]] | ||
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== Gallery == | == Gallery == | ||
'''Sources:''' | '''Sources:''' | ||
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</gallery> | </gallery> | ||
= See | == See Also: == | ||
* [[Behind the Scenes]] | * [[Behind the Scenes]] | ||
* [[wikipedia:April Lee|Wikipedia article]] | * [[wikipedia:April Lee|Wikipedia article]] | ||
[[Category:Development Team|Lee, April]] | [[Category:Development Team|Lee, April]] | ||
Latest revision as of 04:10, 26 August 2025
One of the Heroes of Might and Magic III artists.
Interviews[edit | hide | hide all]
Gallery[edit | hide]
Sources:
Mouse over the images for the artist's comments and links to relevant pages.
Restoration of Erathia[edit | hide]
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Wood Elf
Here is a sketch of the Wood Elf units.
I began H3 much like we did MM6, sketching characters, then modeling and animating them. -
Early Grand Elf
Here is the upgrade of the Wood Elf, both of which I modeled and textured.
There was a lot of pressure on those of us working on H3, because H2 had been so successful. The company was expanding and many new people were hired. It was a pretty traumatic time. -
Gnoll Marauder
This is the upgrade for the Gnoll, both of which I modeled and textured and animated.
I had a fun time digging up hyena textures to put on him. Of course, in the game, these guys are pretty tiny and most detail disappears. -
Gnoll
This is the Gnoll's walk, at the size he appears in the game. -
Crimson Manticore
I modeled, textured and animated both this upgrade and the regular troops. -
Items.
I think I worked on almost all the items and artifacts, to some degree. These are some, placed in a mock-up interface, which I believe I designed, modeled and textured.
Many of the other Items were passed from artist to artist, a practice that became prevalent for this game.
I also worked on Adventure Objects and Combat Obstacles.


