Morale: Difference between revisions

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{| class=wikitable align=right
{| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;"
!Morale !! % chance !! Effect
! Rating
! Chance
! %
|-
|-
| -3 || 25.0% || Freeze
| +3 || 1/8 || 12.5%
|-
|-
| -2 || 16.7% || Freeze
| +2 || 1/12 || 8.3%
|-
|-
| -1 || 8.3% || Freeze
| +1 || 1/24 || 4.2%
|-
|-
| 0 || 0% ||
| 0 || 0 || 0%
|-
|-
| +1 || 4.2% || Extra move
| -1 || 1/12|| 8.3%
|-
|-
| +2 || 8.3% || Extra move
| -2 || 1/6 || 16.7%
|-
|-
| +3 || 12.5% || Extra move
| -3 || 1/4 || 25.0%
|}
|}


'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack, while low morale can cause them to freeze and lose the turn. Each army has a morale rating which acts as a bonus to the individual morale of its troops. Various creatures, spells, secondary skills, town buildings, [[Adventure Map]] locations, and artifacts can temporarily affect morale.
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The morale value of a creature stack can vary from -3 to +3 representing different probabilities to receive morale effect. The game manual gives incorrect values for morale, stating that the probability would calculated with the formula 1/24 times morale value. The correct values can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale.
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".


Receiving good morale happens after the creture stack has acted, while bad morale happens at the very beginning of creature stack's turn.
The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


Undead  creatures  and elementals have  a  morale of  zero, independent  of  their army’s  morale rating.
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.


Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army ([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.
== Morale affecting features ==
'''Adventure Map locations:'''
* [[Buoy]] increases morale +1 until next battle
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been plundered
* [[Cursed Ground]] negates all positive morale.
* [[Derelict Ship]] decreases morale -1 until next battle, if the ship has already been plundered
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)
* [[Holy Ground]] increases morale of good [[alignment|aligned]] creatures by +1 and decreases morale of evil aligned creatures by -1
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle
* [[Shipwreck]] decreases morale -1 until next battle, if visited after the guards have been defeated
* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
----
* [[Grave]] decreases morale -3 until next battle after being dug up.{{-}}{{withhota}}
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}


'''Increases morale:'''
'''Artifacts:'''
* The [[Leadership]] secondary skill
* {{An| Badge of Courage}} increases morale +1
* All creatures fighting in hero's army are from the same town type
* {{An| Crest of Valor}} increases morale +1
*Numerous [[Artifacts]] (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).
* {{An| Glyph of Gallantry}} increases morale +1
*[[Mirth]]
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
*[[Archangel]]s in your army.
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
*Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)
* {{An| Spirit of Oppression}} negates all positive morale.
*Good troops fighting on [[Holy Ground]] and Evil troops fighting in [[Evil Fog]].
----
*Defending in Siege battles (Tavern bestows your troops +1 Morale. [[Brotherhood of the Sword]] gives +2).
* {{an| Ring of Suppression}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Hideous Mask}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Pendant of Downfall}} decreases enemy's morale -2{{-}}{{withhota}}


'''Buildings:'''
* [[Tavern]] increases defenders morale by +1 when defending against siege.
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.
* [[Castle]]'s [[grail]] building [[Colossus]] increases owners all heroes' morale by +2.


'''Gives bad morale'''
'''Creatures:'''
*Multiple units of different [[alignment]]s and [[Undead]] units in your army.
* {{Cn|Angel|noname=|}}{{Cn|Archangel|name=Angel and Archangel}} increase morale of the army they are fighting for by +1
*Fighting [[Bone Dragon]]s or [[Ghost Dragon]]s.
* {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} decrease morale of the enemy army they are fighting against  by -1.
*[[Sorrow]]
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Ground]].
*[[Spirit of Oppression]] (It negates Good morale, anyway)
*Events
*Visiting shipwrecks, crypts etc. where the guardians have already been defeated.


== Unaffected ==
''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will set any positive morale value down to 0.''
{{Unlivings}}


== Creatures with morale effect ==
'''Spells:'''
{{Creaturetable}}
* {{Sn|Mirth}} increases morale by +1 or +2.
{{Creaturetablerow|Angel              |Castle    |7|20|20|50|50| 200|12| 3000|    +1 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, +1 [[Morale]] to all hero's creatures}}
* {{Sn|Sorrow}} decreases morale by -1 or -2.
{{Creaturetablerow|Archangel          |Castle    |7|30|30|50|50| 250|18| 5000|    +3 {{gem}}|[[Flying]], [[Hate]]s [[Devil]]s, [[Resurrection]], +1 [[Morale]] to all hero's       creatures}}
 
{{Creaturetablerow|Minotaur          |Dungeon  |5|14|12|12|20|  50| 6|  500|              |minimum [[Morale]] is +1, but 0 on [[Cursed Ground]]}}
'''Miscellaneous:'''
{{Creaturetablerow|Minotaur King      |Dungeon  |5|15|15|12|20|  50| 8|  575|              |minimum [[Morale]] is +1, but 0 on [[Cursed Ground]]}}
* If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
{{Creaturetablerow|Bone Dragon        |Necropolis|7|17|15|25|50| 180| 9| 1800|              |[[Undead]], [[Flying]], [[Dragon]], -1 [[Morale]] to all enemy creatures}}
* If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
{{Creaturetablerow|Ghost Dragon      |Necropolis|7|19|17|25|50| 300|14| 3000| +1 {{mercury}}|[[Undead]], [[Flying]], [[Dragon]], -1 [[Morale]] to all enemy creatures, [[Aging]]}}
* If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
|}
* If creatures fighting in hero's army are from five different town types, their morale is decreased by -3.
* If creatures fighting in hero's army are from six different town types, their morale is decreased by -4. (the game erroneously says it is -3)
* If creatures fighting in hero's army are from seven different town types, their morale is decreased by -5. (the game erroneously says it is -3)
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* Morale of living creatures fighting on hero's army with undead is decreased by -1.


{{morale navigational box}}


[[Category:Combat]]
[[Category: Combat]]
__NOTOC__

Latest revision as of 01:35, 22 November 2024

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 1/12 8.3%
-2 1/6 16.7%
-3 1/4 25.0%

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affecting features[edit | hide | hide all]

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been plundered
  • Cursed Ground negates all positive morale.
  • Derelict Ship decreases morale -1 until next battle, if the ship has already been plundered
  • Evil Fog increases morale of evil aligned creatures by +1 and decreases morale of good aligned creatures by -1
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Holy Ground increases morale of good aligned creatures by +1 and decreases morale of evil aligned creatures by -1
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 and luck +1 (and gives +400 movement points) until next battle
  • Shipwreck decreases morale -1 until next battle, if visited after the guards have been defeated
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

  • Grave decreases morale -3 until next battle after being dug up. Horn of the Abyss
  • Temple of Loyalty removes all morale penalties for having creatures of varied alignment in the army until the next turn. Horn of the Abyss

Artifacts:


Buildings:

Creatures:

* Spirit of Oppression or Cursed Ground will set any positive morale value down to 0.

Spells:

  •  Mirth increases morale by +1 or +2.
  •  Sorrow decreases morale by -1 or -2.

Miscellaneous:

  • If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
  • If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
  • If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
  • If creatures fighting in hero's army are from five different town types, their morale is decreased by -3.
  • If creatures fighting in hero's army are from six different town types, their morale is decreased by -4. (the game erroneously says it is -3)
  • If creatures fighting in hero's army are from seven different town types, their morale is decreased by -5. (the game erroneously says it is -3)
  • Leadership secondary skill increases morale by +1, +2 or +3.
  • Morale of living creatures fighting on hero's army with undead is decreased by -1.