Ivory Tower: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
Created page with "{{inhota}} * In 30% of cases. ** Guards: 35 Archmages. ** Reward: 3 Enchanters. * In 30% of cases. ** Guards: 50 Archmages. ** Reward: 6 Enchanters. * In 30% of cases. ** Gua..."
 
Legate (talk | contribs)
mNo edit summary
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{inhota}}
{{inhota}}


* In 30% of cases.
{{Creature bank
** Guards: 35 Archmages.
| width= 230px
** Reward: 3 Enchanters.
| vs= [[Image:Ivory Tower (sand) (vs).png]]
* In 30% of cases.
| content=
** Guards: 50 Archmages.
{{Creature bank row|30 %|Arch Mage|35|{{cn|Enchanter|noname=}}<br>3||XP=1050|T1=}}
** Reward: 6 Enchanters.
{{Creature bank row|30 %|Arch Mage|50|{{cn|Enchanter|noname=}}<br>6||XP=1500|T1=}}
* In 30% of cases.
{{Creature bank row|30 %|Arch Mage|65|{{cn|Enchanter|noname=}}<br>9||XP=1950|T1=}}
** Guards: 65 Archmages.
{{Creature bank row|10 %|Arch Mage|80|{{cn|Enchanter|noname=}}<br>12||XP=2400|T1=}}
** Reward: 9 Enchanters.
| event=You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune?<br>* * *<br>You enter the Ivory Tower, however nobody is home.
* In 10% of cases.
| noupgrade=}}
** Guards: 80 Archmages.
** Reward: 12 Enchanters.


== Guards preview ==
{{creature bank preview|bold=|omit=|overall=}}
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;"
|- style="text-align:left; background-color:#{{Tan 2}};"
! Guards !! Stacks !! Guards preview
|-
| 30 %: {{cn|Arch Mage|noname=}}x35 || style="text-align:center;" | 7 x5 || lots (20-49) of Arch Magi
|-
| 30 %: {{cn|Arch Mage|noname=}}x50 || style="text-align:center;" | 10 x5 || rowspan=3 | horde (50-99) of Arch Magi
|-
| 30 %: {{cn|Arch Mage|noname=}}x65 || style="text-align:center;" | 13 x5
|-
| 10 %: {{cn|Arch Mage|noname=}}x80 || style="text-align:center;" | 16 x5
|}


Does not appear on random maps until they are enabled in the template settings.
== Default settings for [[Random map|random map generator]] ==
* Disabled by default.
* Terrain: sand, snow.
* Value: 7000.
* Density: 100.
 
{{map objects 'see also'}}
 
{{creature bank navigational box|img=Ivory Tower (snow)}}
 
[[Category: Adventure Map (HotA)]]
[[Category: Creature Banks (HotA)]]
__NOTOC__

Latest revision as of 15:11, 29 July 2025

Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Ivory Tower
Media:Ivory Tower.webp
% Guards Content XP
 30 % 
Arch MageArch Mage 
35
EnchanterEnchanter 
3
Experience
1050
 30 % 
Arch MageArch Mage 
50
EnchanterEnchanter 
6
Experience
1500
 30 % 
Arch MageArch Mage 
65
EnchanterEnchanter 
9
Experience
1950
 10 % 
Arch MageArch Mage 
80
EnchanterEnchanter 
12
Experience
2400
Visiting Scheme
Event
You stand in front of an Ivory Tower. Mage foes keep the prisoners captured. Taking their side will allow you to gain valuable allies. Are you ready to test your fortune?
* * *
You enter the Ivory Tower, however nobody is home.

Ivory Tower is a Creature Bank located on the Adventure Map.

The guards are divided into five stacks (red hexes). All the guard stacks of the same speed attack in alphabetic order of these hexes. The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. If the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, they still provide their passive bonuses (i.e. the infinite shots effect from Ammo Cart and the First Aid/First Aid Tent health boost Horn of the Abyss Shadow of Death).

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).

Horn of the Abyss In Horn of the Abyss, the object's level can be preset by a map-maker.

Guards preview[edit | hide | hide all]

The table shows how to pre-check the guard strength of an object without attacking it.

Guards Stacks Guards preview
30 %: Arch MageArch Mage x35 7 x5 lots (20-49) of Arch Magi
30 %: Arch MageArch Mage x50 10 x5 horde (50-99) of Arch Magi
30 %: Arch MageArch Mage x65 13 x5
10 %: Arch MageArch Mage x80 16 x5

Default settings for random map generator[edit | hide]

  • Disabled by default.
  • Terrain: sand, snow.
  • Value: 7000.
  • Density: 100.

See Also:[edit | hide]